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General Tabletop Discussion
*Pathfinder & Starfinder
Simple House Rule for Ritual Casting - thoughts?
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<blockquote data-quote="Dragonblade" data-source="post: 5089193" data-attributes="member: 2804"><p>I'm seeing a lot of creative ritual casting rules. I think some of these rules would be perfect for some people's games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But for me personally, any rules I use for casting rituals in combat must meet the following requirements:</p><p></p><p>1) There should not be any slots or any daily limits imposed on what you can cast beyond the component cost itself.</p><p></p><p>2) There should be no requirement for pre-selecting or pre-casting rituals prior to combat.</p><p></p><p>3) No components should be expended unless the ritual is successfully performed (which is the rule per the PHB).</p><p></p><p>Those design tenets were what really drove the rules I created and posted (back on page 1 for those of you jumping into the thread for the first time.) My vision was that casting rituals in combat should act almost like a mini-skill challenge for the caster and those aiding him or her. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5089193, member: 2804"] I'm seeing a lot of creative ritual casting rules. I think some of these rules would be perfect for some people's games. :) But for me personally, any rules I use for casting rituals in combat must meet the following requirements: 1) There should not be any slots or any daily limits imposed on what you can cast beyond the component cost itself. 2) There should be no requirement for pre-selecting or pre-casting rituals prior to combat. 3) No components should be expended unless the ritual is successfully performed (which is the rule per the PHB). Those design tenets were what really drove the rules I created and posted (back on page 1 for those of you jumping into the thread for the first time.) My vision was that casting rituals in combat should act almost like a mini-skill challenge for the caster and those aiding him or her. :) [/QUOTE]
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Simple House Rule for Ritual Casting - thoughts?
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