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*Pathfinder & Starfinder
Simple House Rule for Ritual Casting - thoughts?
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<blockquote data-quote="Myn" data-source="post: 5097552" data-attributes="member: 87260"><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">This thread has brought up some great points and ideas. I would like to share the system I’ve implemented after talking to my players. It is a modification of eriktheguy’s memorized system, though I’ve changed “memorized” to “prepared” to explain how PCs store the energy needed to cast it. I’ve addressed some points in this thread and that my players had when I designed this (namely the ability to cast rituals without being prepared and other mechanical things) </span></span></span></p><p></p><p><strong><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Houserule changes to Rituals</span></span></span></strong></p><p></p><p><span style="color: white"><span style="font-size: 12px"><strong><span style="font-family: 'Times New Roman'">Preparing a Ritual: </span></strong><span style="font-family: 'Times New Roman'">In addition to normally performing rituals (PHB 298)you can prepare any ritual you are able to perform. To do so you must spend the required component cost and full performance time of the ritual. Instead of the ritual being cast at the completion of the performance, it is instead prepared; allowing you to execute it quickly at a later time (the main purpose is usually to perform rituals in combat). Do not roll any skill checks required for the ritual when you prepare it. You can prepare 2 rituals a day at the heroic tier, 3 at paragon, and 4 in epic.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Rituals remain prepared until it is cast or until you choose to replace it. Should you choose to replace a ritual, you are refunded the component cost spent preparing it. You cannot prepare a ritual scroll.</span></span></span></p><p></p><p><span style="color: white"><span style="font-size: 12px"><strong><span style="font-family: 'Times New Roman'">Casting a Prepared Ritual:</span></strong><span style="font-family: 'Times New Roman'"> You begin casting a prepared ritual as a standard action. You are slowed and weakened until the ritual is completed or until you end the ritual as a free action. For every additional standard action you spend casting the ritual, you gain an arcane charge. You may complete the ritual as a free action by expending an arcane charge for every full 10 minutes of the ritual’s preparation time. You roll any skill checks required for the ritual at this time. Rituals which require special preparation (e.g. a circle drawn on the ground or a focus of any kind) are still subject to those requirements. Upon successful completion, the ritual is expended and no longer prepared.</span></span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">The charge cost is only for every <em>full</em> 10 minutes of preparation time. A ritual whose preparation time is 1-9 minutes takes 0 charges, allowing you to cast it as a standard action, while a ritual with a preparation time of 10 ro 19 minutes takes two standard actions to cast, and so on. </span></span></span></p><p></p><p><span style="color: white"><span style="font-size: 12px"><strong><span style="font-family: 'Times New Roman'">Casting a Ritual that is Not Prepared:</span></strong><span style="font-family: 'Times New Roman'"> In combat, it is possible to cast a ritual that you have not prepared. Doing so requires a great deal of energy be harnessed on the spot, bringing considerable risk. Perform the ritual as if you had prepared it with the following modifications: </span></span></span></p><p></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Symbol'">· </span><span style="font-family: 'Times New Roman'">You spend the required component cost at the beginning of the performance. Should the ritual be unsuccessful, you may be refunded only half the component cost. </span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Symbol'">· </span><span style="font-family: 'Times New Roman'">Upon the ritual’s completion, you expend 1d4 healing surges. The amount of surges spent depends on the level of the ritual and of the caster; for every two levels the caster is higher subtract a surge from the cost (to a minimum of 0 surges). You must complete the ritual at this point; you cannot stop it should you dislike the amount of healing surges you must spend.</span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Symbol'">· </span><span style="font-family: 'Times New Roman'">Should the healing surges you must spend exceed the number you have remaining you take damage equal to your healing surge value + ½ your level for each healing surge you are short. This damage cannot be reduced in any way. The ritual is then completed, even if you fall unconscious or die.</span></span></span></p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Other Requirements: </span></span></span></strong></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Symbol'">· </span><span style="font-family: 'Times New Roman'">You must have your ritual book or spellbook open and held in at least one hand while performing a ritual. </span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Symbol'">· </span><span style="font-family: 'Times New Roman'">If while casting a ritual you take damage in excess of your healing surge value, make an endurance check (DC 10 plus 1 for every 2 points of damage your surge value is exceed by) If failed, you lose an arcane charge. </span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Symbol'">· </span><span style="font-family: 'Times New Roman'">If you spend an action point to gain an extra action while casting a ritual, it must be spent on performing the ritual, and may only grant an additional arcane charge (any benefits from feats or other effects do not apply to an action point)</span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Symbol'">· </span><span style="font-family: 'Times New Roman'">If you become stunned, unconscious, or do not use your standard action to sustain the ritual, it fails.</span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Symbol'">· </span><span style="font-family: 'Times New Roman'">Upon a ritual’s completion or failure, you lose any unspent arcane charges. </span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Symbol'">· </span><span style="font-family: 'Times New Roman'">The DM has the final say on if a ritual may be used in combat.</span></span></span></p></blockquote><p></p>
[QUOTE="Myn, post: 5097552, member: 87260"] [FONT=Times New Roman][SIZE=3][COLOR=white]This thread has brought up some great points and ideas. I would like to share the system I’ve implemented after talking to my players. It is a modification of eriktheguy’s memorized system, though I’ve changed “memorized” to “prepared” to explain how PCs store the energy needed to cast it. I’ve addressed some points in this thread and that my players had when I designed this (namely the ability to cast rituals without being prepared and other mechanical things) [/COLOR][/SIZE][/FONT] [B][FONT=Times New Roman][SIZE=3][COLOR=white]Houserule changes to Rituals[/COLOR][/SIZE][/FONT][/B] [COLOR=white][SIZE=3][B][FONT=Times New Roman]Preparing a Ritual: [/FONT][/B][FONT=Times New Roman]In addition to normally performing rituals (PHB 298)you can prepare any ritual you are able to perform. To do so you must spend the required component cost and full performance time of the ritual. Instead of the ritual being cast at the completion of the performance, it is instead prepared; allowing you to execute it quickly at a later time (the main purpose is usually to perform rituals in combat). Do not roll any skill checks required for the ritual when you prepare it. You can prepare 2 rituals a day at the heroic tier, 3 at paragon, and 4 in epic.[/FONT][/SIZE][/COLOR] [FONT=Times New Roman][SIZE=3][COLOR=white]Rituals remain prepared until it is cast or until you choose to replace it. Should you choose to replace a ritual, you are refunded the component cost spent preparing it. You cannot prepare a ritual scroll.[/COLOR][/SIZE][/FONT] [COLOR=white][SIZE=3][B][FONT=Times New Roman]Casting a Prepared Ritual:[/FONT][/B][FONT=Times New Roman] You begin casting a prepared ritual as a standard action. You are slowed and weakened until the ritual is completed or until you end the ritual as a free action. For every additional standard action you spend casting the ritual, you gain an arcane charge. You may complete the ritual as a free action by expending an arcane charge for every full 10 minutes of the ritual’s preparation time. You roll any skill checks required for the ritual at this time. Rituals which require special preparation (e.g. a circle drawn on the ground or a focus of any kind) are still subject to those requirements. Upon successful completion, the ritual is expended and no longer prepared.[/FONT][/SIZE][/COLOR] [FONT=Times New Roman][SIZE=3][COLOR=white]The charge cost is only for every [I]full[/I] 10 minutes of preparation time. A ritual whose preparation time is 1-9 minutes takes 0 charges, allowing you to cast it as a standard action, while a ritual with a preparation time of 10 ro 19 minutes takes two standard actions to cast, and so on. [/COLOR][/SIZE][/FONT] [COLOR=white][SIZE=3][B][FONT=Times New Roman]Casting a Ritual that is Not Prepared:[/FONT][/B][FONT=Times New Roman] In combat, it is possible to cast a ritual that you have not prepared. Doing so requires a great deal of energy be harnessed on the spot, bringing considerable risk. Perform the ritual as if you had prepared it with the following modifications: [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Symbol]· [/FONT][FONT=Times New Roman]You spend the required component cost at the beginning of the performance. Should the ritual be unsuccessful, you may be refunded only half the component cost. [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Symbol]· [/FONT][FONT=Times New Roman]Upon the ritual’s completion, you expend 1d4 healing surges. The amount of surges spent depends on the level of the ritual and of the caster; for every two levels the caster is higher subtract a surge from the cost (to a minimum of 0 surges). You must complete the ritual at this point; you cannot stop it should you dislike the amount of healing surges you must spend.[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Symbol]· [/FONT][FONT=Times New Roman]Should the healing surges you must spend exceed the number you have remaining you take damage equal to your healing surge value + ½ your level for each healing surge you are short. This damage cannot be reduced in any way. The ritual is then completed, even if you fall unconscious or die.[/FONT][/SIZE][/COLOR] [B][FONT=Times New Roman][SIZE=3][COLOR=white]Other Requirements: [/COLOR][/SIZE][/FONT][/B] [COLOR=white][SIZE=3][FONT=Symbol]· [/FONT][FONT=Times New Roman]You must have your ritual book or spellbook open and held in at least one hand while performing a ritual. [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Symbol]· [/FONT][FONT=Times New Roman]If while casting a ritual you take damage in excess of your healing surge value, make an endurance check (DC 10 plus 1 for every 2 points of damage your surge value is exceed by) If failed, you lose an arcane charge. [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Symbol]· [/FONT][FONT=Times New Roman]If you spend an action point to gain an extra action while casting a ritual, it must be spent on performing the ritual, and may only grant an additional arcane charge (any benefits from feats or other effects do not apply to an action point)[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Symbol]· [/FONT][FONT=Times New Roman]If you become stunned, unconscious, or do not use your standard action to sustain the ritual, it fails.[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Symbol]· [/FONT][FONT=Times New Roman]Upon a ritual’s completion or failure, you lose any unspent arcane charges. [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Symbol]· [/FONT][FONT=Times New Roman]The DM has the final say on if a ritual may be used in combat.[/FONT][/SIZE][/COLOR] [/QUOTE]
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