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Simple Mass Combat System
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5829766" data-attributes="member: 20805"><p>Link to my thread on <a href="http://www.enworld.org/forum/d-d-4th-edition-discussion/290057-lethal-obsideon.html" target="_blank">Lethal Obsidian</a>...</p><p> The most difficult part with the skill challenge is getting the players to understand that it isn't "pick your best skill and explain how you can use it", but rather "tell me what you are trying to do, even if the skill I select to roll against isn't one you focused on you will still have a solid chance at success"</p><p></p><p> I completely understand, my group is in person but we have 4 hours to fit things into and usually get two encounters in.. maybe.</p><p></p><p> If you make the enemy squads a huge sized 'swarm' that is a 2-hit minion, with a threshold of 5+1/2 level.. meaning you have to hit it decently not just cleave it to death... then the combat won't take too long and the PCs can do their combat thing.</p><p></p><p></p><p>I am going to keep poking at all the ideas here and hope some more turn up!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5829766, member: 20805"] Link to my thread on [url=http://www.enworld.org/forum/d-d-4th-edition-discussion/290057-lethal-obsideon.html]Lethal Obsidian[/url]... The most difficult part with the skill challenge is getting the players to understand that it isn't "pick your best skill and explain how you can use it", but rather "tell me what you are trying to do, even if the skill I select to roll against isn't one you focused on you will still have a solid chance at success" I completely understand, my group is in person but we have 4 hours to fit things into and usually get two encounters in.. maybe. If you make the enemy squads a huge sized 'swarm' that is a 2-hit minion, with a threshold of 5+1/2 level.. meaning you have to hit it decently not just cleave it to death... then the combat won't take too long and the PCs can do their combat thing. I am going to keep poking at all the ideas here and hope some more turn up! [/QUOTE]
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