Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Simple question about Herbal Bitters Exploration Knack
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Distracted DM" data-source="post: 9841225" data-attributes="member: 6894926"><p>If they have nowhere to go and there's little danger of staying put, it doesn't seem like there's any issue hanging out all day and the ranger just making herbal bitters while everyone else hunts for food etc. Keep in mind ofc that the bitters stay potent for 24hrs, and the effect lasts 4hrs. <strong>But</strong> if there's no danger if they spend all day camping in the wilderness, then you might as well call it a Haven! If there IS danger, then it's probably not worth the constant random encounter rolls to make herbal bitters all day.</p><p></p><p><em>In the end, it depends entirely on how you want to run it</em>- it sounds like you want to give them a break because things have been rough for them. You could allow that via the herbal bitters spam.. or they could find a weird place that serves as a haven. It could even be a temporary place that isn't there next time; some magic oasis of calm a la Zelda fairy fountain rooms.</p><p></p><p>Also, the ranger might want to consider the Build Shelter knack if wilderness exploration's gonna be a heavy factor!</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9841225, member: 6894926"] If they have nowhere to go and there's little danger of staying put, it doesn't seem like there's any issue hanging out all day and the ranger just making herbal bitters while everyone else hunts for food etc. Keep in mind ofc that the bitters stay potent for 24hrs, and the effect lasts 4hrs. [B]But[/B] if there's no danger if they spend all day camping in the wilderness, then you might as well call it a Haven! If there IS danger, then it's probably not worth the constant random encounter rolls to make herbal bitters all day. [I]In the end, it depends entirely on how you want to run it[/I]- it sounds like you want to give them a break because things have been rough for them. You could allow that via the herbal bitters spam.. or they could find a weird place that serves as a haven. It could even be a temporary place that isn't there next time; some magic oasis of calm a la Zelda fairy fountain rooms. Also, the ranger might want to consider the Build Shelter knack if wilderness exploration's gonna be a heavy factor! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Simple question about Herbal Bitters Exploration Knack
Top