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Simple question about secondary damage
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<blockquote data-quote="amysrevenge" data-source="post: 4819748" data-attributes="member: 61298"><p>OK, I don't know how to frame the search for this, or where to look in the rules for the answer.</p><p></p><p>What, if any, bonuses get applied to secondary damage effects from powers? By secondary effects I mean things like the following, many of which are described slightly differently:</p><p></p><p>- starting your turn next to a <em>flaming sphere</em> (Wizard Daily 1) and taking "1d4 + Intelligence modifier fire damage", listed under <strong>Effect</strong></p><p></p><p>- leaving the zone of <em>visions of ruin</em> (Wizard Daily 9) and taking "2d8 + Intelligence modifier psychic damage", listed under <strong>Effect</strong></p><p></p><p>- hitting a dragon Sorcerer after he's used <em>burning spray</em> (Sorcerer At-will 1) which does "fire damage equal to your Strength modifier", listed under <strong>Hit</strong></p><p></p><p>- starting your turn next to the target of <em>explosive pyre</em> (Sorcerer Encounter 1) and taking "1d6 fire damage", listed under <strong>Hit</strong></p><p></p><p>- hitting a dragon Sorcerer after he's used <em>lightning breath</em> (Sorcerer Daily 1) which does "5 lightning damage", listed under <strong>Hit</strong></p><p></p><p></p><p>So, there are secondary effects that do <dice>, <modifier>, <dice + modifier>, and <fixed value> damage. All of the powers have the <strong>Implement</strong> keyword. Which, if any of these, would get to add the enhancement value of the implement used?</p><p></p><p>What brings this up is that I've always taken it for granted that the secondary effect of <em>flaming sphere</em> could add the implement's enhancement bonus to its damage. However, it doesn't look right when applied to the fixed damage of <em>lightning breath</em>, even though if it applies to one it should really apply to the other.</p><p></p><p>Any reference I can turn to here?</p></blockquote><p></p>
[QUOTE="amysrevenge, post: 4819748, member: 61298"] OK, I don't know how to frame the search for this, or where to look in the rules for the answer. What, if any, bonuses get applied to secondary damage effects from powers? By secondary effects I mean things like the following, many of which are described slightly differently: - starting your turn next to a [i]flaming sphere[/i] (Wizard Daily 1) and taking "1d4 + Intelligence modifier fire damage", listed under [b]Effect[/b] - leaving the zone of [i]visions of ruin[/i] (Wizard Daily 9) and taking "2d8 + Intelligence modifier psychic damage", listed under [b]Effect[/b] - hitting a dragon Sorcerer after he's used [i]burning spray[/i] (Sorcerer At-will 1) which does "fire damage equal to your Strength modifier", listed under [b]Hit[/b] - starting your turn next to the target of [i]explosive pyre[/i] (Sorcerer Encounter 1) and taking "1d6 fire damage", listed under [b]Hit[/b] - hitting a dragon Sorcerer after he's used [i]lightning breath[/i] (Sorcerer Daily 1) which does "5 lightning damage", listed under [b]Hit[/b] So, there are secondary effects that do <dice>, <modifier>, <dice + modifier>, and <fixed value> damage. All of the powers have the [b]Implement[/b] keyword. Which, if any of these, would get to add the enhancement value of the implement used? What brings this up is that I've always taken it for granted that the secondary effect of [i]flaming sphere[/i] could add the implement's enhancement bonus to its damage. However, it doesn't look right when applied to the fixed damage of [i]lightning breath[/i], even though if it applies to one it should really apply to the other. Any reference I can turn to here? [/QUOTE]
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