Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Simple Question on Huge Daggers and Tiny Longswords
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aaron2" data-source="post: 1203721" data-attributes="member: 1436"><p>This may be true, but the -exact same- problem existed in 3.0. In 3.0, a longsword was "medium" but it was not a medium sized object. To be medium-sized, it would have to be as big as a human. Simlarly, a greatsword was "large" but not large. At least now the size descriptors actually have some bearing to object size even if the size is the size of the user instead of the object. In 3.0, the weapon sizes were a completely distinct type of sizing. </p><p></p><p>The large dagger problem existed in 3.0 as well, at least in 3.5 there is a penalty for doing so, there was no such penalty in 3.0. (A large dagger is +1 damage for -2 to hit; a half effective power attack)</p><p></p><p>I used to hate the new weapon rules because I was so used to thinking the old way. Now I feel that they are the single best change in 3.5. It took just one look at the AU weapon lists for me to come to that conclusion.</p><p></p><p></p><p></p><p>Here's what is better:</p><p>1) Races of any size can use any weapon. No weird proficiency problems (such as a small rogue have effective longsword proficiency while medium-sized rogues did not)</p><p>2) There is now a penalty for using weapons of the wrong size. No more using a large dagger (2d6 damage) with Simple Weapon Prof.</p><p>3) No need to worry about different weapon sizes when making a new weapon. </p><p>4) The little guys actually get their own magic items now. </p><p></p><p>Here's what is worse:</p><p>1) Races need to use weapons of their own size. The Frodo shortsword problem (of course, whose to say he wasn't taking -2 to hit).</p><p>2) Races need their own specialized magic items. Makes randomly generated treasure less useful. </p><p>3) Small reach weapons still have reach. A small longspear is just as long as a regular longspear just lighter (and with fewer hit points). To me this is a problem with reach needing to be on 5' boundries. Logically, a human should have more reach than a halfling normaly anyway. (You can make a battemat with 2.5' squares, and solve both problems if they bother you)</p><p></p><p>All other problems with the new rules existed in the 3.0 rules as well (such as centaurs needing larger weapons and no way of distinguishing between "hand size" and "body size")</p><p></p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Aaron2, post: 1203721, member: 1436"] This may be true, but the -exact same- problem existed in 3.0. In 3.0, a longsword was "medium" but it was not a medium sized object. To be medium-sized, it would have to be as big as a human. Simlarly, a greatsword was "large" but not large. At least now the size descriptors actually have some bearing to object size even if the size is the size of the user instead of the object. In 3.0, the weapon sizes were a completely distinct type of sizing. The large dagger problem existed in 3.0 as well, at least in 3.5 there is a penalty for doing so, there was no such penalty in 3.0. (A large dagger is +1 damage for -2 to hit; a half effective power attack) I used to hate the new weapon rules because I was so used to thinking the old way. Now I feel that they are the single best change in 3.5. It took just one look at the AU weapon lists for me to come to that conclusion. Here's what is better: 1) Races of any size can use any weapon. No weird proficiency problems (such as a small rogue have effective longsword proficiency while medium-sized rogues did not) 2) There is now a penalty for using weapons of the wrong size. No more using a large dagger (2d6 damage) with Simple Weapon Prof. 3) No need to worry about different weapon sizes when making a new weapon. 4) The little guys actually get their own magic items now. Here's what is worse: 1) Races need to use weapons of their own size. The Frodo shortsword problem (of course, whose to say he wasn't taking -2 to hit). 2) Races need their own specialized magic items. Makes randomly generated treasure less useful. 3) Small reach weapons still have reach. A small longspear is just as long as a regular longspear just lighter (and with fewer hit points). To me this is a problem with reach needing to be on 5' boundries. Logically, a human should have more reach than a halfling normaly anyway. (You can make a battemat with 2.5' squares, and solve both problems if they bother you) All other problems with the new rules existed in the 3.0 rules as well (such as centaurs needing larger weapons and no way of distinguishing between "hand size" and "body size") Aaron [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Simple Question on Huge Daggers and Tiny Longswords
Top