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Simple Question on Huge Daggers and Tiny Longswords
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<blockquote data-quote="FrankTrollman" data-source="post: 1207679" data-attributes="member: 14225"><p>Actually, you have more control with the knitting needle. It's inertia is negligible and it goes pretty much exactly where you tell it to. If you have one of the sharp ones, they are actually quite deadly. The problem, such as it is, is the reach on that thing (which is very small). There are no "control" issues with a knitting needle.</p><p></p><p></p><p></p><p>Actually, I had a metal set when I was that age, and my hand <em>doesn't</em> cramp up when I swing it now. Actually, your arm gets tired because you have very little leverage and end up doing almost all of the work in pounding the nails with your body. That's represented by a vastly reduced <em>damage</em> value, not any kind of magical penalty to use them in the first place.</p><p></p><p></p><p></p><p>Yes, otherwise the Fighter might get carpal tunnel syndrome in five to fifteen years! Oh no!</p><p></p><p>Seriously - long term users of fine tools find themselves with bad wrists and strained eyes - what if anything this has to do with sword fighting I don't know.</p><p></p><p></p><p></p><p>What are the game effects of exposing yourself to alchemical solvents all day? Might they be... cancer in twenty years? The game doesn't keep track of things you do that are bad for your long term health. Characters get stabbed with rusty spears <em>every day</em> - and that's probably not good for you either. Aside from the very real risk of meningitis - that's going to scar and cause progressive weakening of the bone and putting the body in a constant state of emergency repair is tumor-genic and the <em>game doesn't care because that's not heroic!</em></p><p></p><p>Things which are bad for your long term health - like typing on a keyboard or living on trail rations do <em>not</em> get factored into D&D. And they certainly aren't larger modifiers than whether or not your opponent is carrying a shield!</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1207679, member: 14225"] Actually, you have more control with the knitting needle. It's inertia is negligible and it goes pretty much exactly where you tell it to. If you have one of the sharp ones, they are actually quite deadly. The problem, such as it is, is the reach on that thing (which is very small). There are no "control" issues with a knitting needle. Actually, I had a metal set when I was that age, and my hand [i]doesn't[/i] cramp up when I swing it now. Actually, your arm gets tired because you have very little leverage and end up doing almost all of the work in pounding the nails with your body. That's represented by a vastly reduced [i]damage[/i] value, not any kind of magical penalty to use them in the first place. Yes, otherwise the Fighter might get carpal tunnel syndrome in five to fifteen years! Oh no! Seriously - long term users of fine tools find themselves with bad wrists and strained eyes - what if anything this has to do with sword fighting I don't know. What are the game effects of exposing yourself to alchemical solvents all day? Might they be... cancer in twenty years? The game doesn't keep track of things you do that are bad for your long term health. Characters get stabbed with rusty spears [i]every day[/i] - and that's probably not good for you either. Aside from the very real risk of meningitis - that's going to scar and cause progressive weakening of the bone and putting the body in a constant state of emergency repair is tumor-genic and the [i]game doesn't care because that's not heroic![/i] Things which are bad for your long term health - like typing on a keyboard or living on trail rations do [i]not[/i] get factored into D&D. And they certainly aren't larger modifiers than whether or not your opponent is carrying a shield! -Frank [/QUOTE]
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