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<blockquote data-quote="Laurefindel" data-source="post: 8643139" data-attributes="member: 67296"><p>My colleagues and I were discussing the other day how "we're not 20 years old anymore", pointing how it takes us longer to recuperate. We do have a lot more experience however and are better equipped to go through all sorts of difficulties where younglings struggle. This made me think of how D&D could represent age and experience. This houserule - if it ever comes to that - will unlikely ever be used so don't fret, but for the sake of the exercise, please indulge with me.</p><p><em></em></p><p><em>This is a "plus" thread so please contribute constructively. If you don't thinks it's a good idea, say something along the line of "I don't think this is a good idea because X, but if I were to do it, I would do..."</em></p><p></p><p>This houserule would be meant for character creation as soon as level 1, so experience-as-class-levels shouldn't be a factor. I don't want to deal with +2,-2 to physical and mental stats either; age shouldn't be a way to min-max and should benefit all character classes more or less equally. So starting with the statement of "<em>With Youth Comes Vigour, With Age Comes Wisdom</em>", here are some things that could come into play.</p><p></p><p>Youth could have a faster way of eliminating exhaustion level or recuperate HD on long rest.</p><p>Age could have an easier way of dealing with moderate challenge, like the ability to ignore disadvantage on certain rolls, or gain advantage on certain saves.</p><p>Youth could gain more on a short rest.</p><p>Age could be able to better conserve resources.</p><p></p><p>I'm thinking of four age categories because, hum, dragons? Child, Young, Adult, Ancient. Or maybe just "old" instead of "ancient". I'd also leave age categories relatively open, especially the adult category that should act as default with no changes by Raw. I'm cool with "my 60 y/o character is young at heart. I'm using adult", or "I'm 17 but rather grounded. I'm using adult".</p><p></p><p>Ideas?</p><p></p><p>'findel</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8643139, member: 67296"] My colleagues and I were discussing the other day how "we're not 20 years old anymore", pointing how it takes us longer to recuperate. We do have a lot more experience however and are better equipped to go through all sorts of difficulties where younglings struggle. This made me think of how D&D could represent age and experience. This houserule - if it ever comes to that - will unlikely ever be used so don't fret, but for the sake of the exercise, please indulge with me. [I] This is a "plus" thread so please contribute constructively. If you don't thinks it's a good idea, say something along the line of "I don't think this is a good idea because X, but if I were to do it, I would do..."[/I] This houserule would be meant for character creation as soon as level 1, so experience-as-class-levels shouldn't be a factor. I don't want to deal with +2,-2 to physical and mental stats either; age shouldn't be a way to min-max and should benefit all character classes more or less equally. So starting with the statement of "[I]With Youth Comes Vigour, With Age Comes Wisdom[/I]", here are some things that could come into play. Youth could have a faster way of eliminating exhaustion level or recuperate HD on long rest. Age could have an easier way of dealing with moderate challenge, like the ability to ignore disadvantage on certain rolls, or gain advantage on certain saves. Youth could gain more on a short rest. Age could be able to better conserve resources. I'm thinking of four age categories because, hum, dragons? Child, Young, Adult, Ancient. Or maybe just "old" instead of "ancient". I'd also leave age categories relatively open, especially the adult category that should act as default with no changes by Raw. I'm cool with "my 60 y/o character is young at heart. I'm using adult", or "I'm 17 but rather grounded. I'm using adult". Ideas? 'findel [/QUOTE]
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