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<blockquote data-quote="DND_Reborn" data-source="post: 8643605" data-attributes="member: 6987520"><p>While I am all for ability modifiers due to aging, I don't think absolute changes would really work. Besides, IME 5E games barely run a few years in game time before they are done--not giving PCs the "time" to age enough to make it worth it.</p><p></p><p>Also, aging really doesn't make someone smarter or wiser IME, or if so, barely. It rarely makes them more charismatic, either. Physical loses also aren't significant <em>IF</em> you remain active. I work with a man who is 71 and power-lifts 3 times a week. Despite being in good shape and over 20 years younger, the man is certainly stronger than I am!</p><p></p><p>But for the OP, perhaps what I would do is have a six age groups: Child, Young Adult, Adult, Old, Venerable, Ancient.</p><p></p><p>Then make each group cover 15-20% of the age range. For example, humans in the PHB "live less than a century," so let's say their normal max is 100 and then each years would be 1%.</p><p></p><p>Child = 0- 15</p><p>Young Adult = 16 - 30</p><p>Adult = 31 - 50</p><p>Old = 51-70</p><p>Venerable = 71-90</p><p>Ancient = 91-100+</p><p></p><p>[spoiler="ASIDE: Determining Maximum Age"]</p><p>As a quick idea, one way to determine when your human PC would die of natural causes would be to roll 2d20 (or 3d20 for living longer) when you reach an age group. If the total takes you into the next group, you won't die of natural causes in the current age group.</p><p></p><p>For example: a human PC is 30 and becomes 31, entering the Adult group. The player rolls 2d20 and gets 27 total. This puts him well past the maximum for adult (50), so he won't die of natural causes while an Adult.</p><p></p><p>When he reaches 51, he rolls 2d10 again but only get 9. Meaning he will die of natural causes at 59.</p><p></p><p>Or something like that?</p><p>[/spoiler]</p><p></p><p>When you pass from one group to the next, you gain a +1 ASI <em>IF</em> you accept a -1 ASI as well. This represents your changing priorities as you age. You might emphasize STR by neglecting CHA or whatever. If you don't want to change, you don't.</p><p></p><p>That is where I would start anyway...</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8643605, member: 6987520"] While I am all for ability modifiers due to aging, I don't think absolute changes would really work. Besides, IME 5E games barely run a few years in game time before they are done--not giving PCs the "time" to age enough to make it worth it. Also, aging really doesn't make someone smarter or wiser IME, or if so, barely. It rarely makes them more charismatic, either. Physical loses also aren't significant [I]IF[/I] you remain active. I work with a man who is 71 and power-lifts 3 times a week. Despite being in good shape and over 20 years younger, the man is certainly stronger than I am! But for the OP, perhaps what I would do is have a six age groups: Child, Young Adult, Adult, Old, Venerable, Ancient. Then make each group cover 15-20% of the age range. For example, humans in the PHB "live less than a century," so let's say their normal max is 100 and then each years would be 1%. Child = 0- 15 Young Adult = 16 - 30 Adult = 31 - 50 Old = 51-70 Venerable = 71-90 Ancient = 91-100+ [spoiler="ASIDE: Determining Maximum Age"] As a quick idea, one way to determine when your human PC would die of natural causes would be to roll 2d20 (or 3d20 for living longer) when you reach an age group. If the total takes you into the next group, you won't die of natural causes in the current age group. For example: a human PC is 30 and becomes 31, entering the Adult group. The player rolls 2d20 and gets 27 total. This puts him well past the maximum for adult (50), so he won't die of natural causes while an Adult. When he reaches 51, he rolls 2d10 again but only get 9. Meaning he will die of natural causes at 59. Or something like that? [/spoiler] When you pass from one group to the next, you gain a +1 ASI [I]IF[/I] you accept a -1 ASI as well. This represents your changing priorities as you age. You might emphasize STR by neglecting CHA or whatever. If you don't want to change, you don't. That is where I would start anyway... [/QUOTE]
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