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*Pathfinder & Starfinder
Simple skill based d20
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<blockquote data-quote="Gez" data-source="post: 682862" data-attributes="member: 1328"><p>Isn't the purpose of skill-based system to remove classes ? Even if class-based system may have skill (à la D&D3), and skill-based system may have classes (à la Morrowind CRPG), you can't really have both in equity. Game systems have only one right leg.</p><p></p><p>So, in Morrowind, classes offer nothing by themselves -- they are just a selection of primary and secondary skills, but everything that can be achieved by a knight may also be achieved by a wizard, and vice-versa.</p><p></p><p>D&D d20 is class-based because, despite the importance of feats and skills, class features are still proeminantly important (spellcasting, bonus feats, HD, BAB and saves, and other special abilities).</p><p></p><p>The simplest way to translate D&D to a totally skill-based system would be to create new skills that correspond to former levels. For example, spells per day would be based on a spellcasting skill, with 5 ranks being the equivalent of a level 5 wizard. For example.</p><p></p><p>Of course, with the maxing-out of skills being equal at level+3, finetuning is required. Rather than considering the first 3 ranks are useless, I would encourage spreading of points. For example, one skill may be used for wielding (casting) spell, and another for understanding (preparing or knowing) them. Combined with spellcraft for identification, concentration, and knowledge: arcana, that makes a bunch of skill a wizard would need. Plus alchemy. Any wizard worth his salt knows alchemy.</p><p></p><p>Also, the bonus points from Int could only be spent is a subset of skills -- knowledge, craft and profession, for example. So as to not make Int the end-all-be-all stat in the game. D&D allow stupid fighters to fight and wear armor.</p></blockquote><p></p>
[QUOTE="Gez, post: 682862, member: 1328"] Isn't the purpose of skill-based system to remove classes ? Even if class-based system may have skill (à la D&D3), and skill-based system may have classes (à la Morrowind CRPG), you can't really have both in equity. Game systems have only one right leg. So, in Morrowind, classes offer nothing by themselves -- they are just a selection of primary and secondary skills, but everything that can be achieved by a knight may also be achieved by a wizard, and vice-versa. D&D d20 is class-based because, despite the importance of feats and skills, class features are still proeminantly important (spellcasting, bonus feats, HD, BAB and saves, and other special abilities). The simplest way to translate D&D to a totally skill-based system would be to create new skills that correspond to former levels. For example, spells per day would be based on a spellcasting skill, with 5 ranks being the equivalent of a level 5 wizard. For example. Of course, with the maxing-out of skills being equal at level+3, finetuning is required. Rather than considering the first 3 ranks are useless, I would encourage spreading of points. For example, one skill may be used for wielding (casting) spell, and another for understanding (preparing or knowing) them. Combined with spellcraft for identification, concentration, and knowledge: arcana, that makes a bunch of skill a wizard would need. Plus alchemy. Any wizard worth his salt knows alchemy. Also, the bonus points from Int could only be spent is a subset of skills -- knowledge, craft and profession, for example. So as to not make Int the end-all-be-all stat in the game. D&D allow stupid fighters to fight and wear armor. [/QUOTE]
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