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General Tabletop Discussion
*TTRPGs General
Simple, solid, flexible, rpg rules system for adult beginners.
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<blockquote data-quote="Umbran" data-source="post: 6106138" data-attributes="member: 177"><p>The concepts can be stated in an abstract manner. If you write Aspects about abstract concepts (say, "Crazy like a fox!") then their use is abstract. But, if you write physical descriptions, their use is pretty concrete.</p><p></p><p>You want to go barreling down a hall full of bad guys? Look at your sheet. What are your Aspects? Hey, one is, "Built like a truck"? Great! Give the GM a fate point, and get +2 on the roll. Simple! (this is "invoking" an aspect for a bonus)</p><p></p><p>Or, you trying to creep along a rickety rope bridge? Your GM looks at your sheet. Hey, one of your aspects is "Built like a truck"! You're clearly a solid, heavy dude. If you agree to have the bridge bust up as you go across, the GM will give you a Fate Point! (this is the GM "compelling" an aspect, for a complication).</p><p></p><p>You want to sneak up on a guy? Look at the Aspects the GM has written for the room. Hey, one is, "It's pitch black in here"! Great! Give the GM a fate point, and get +2 on the roll. Simple!</p><p></p><p>You running away from a bad guy? Look at the aspects the GM has written for the room. Hm, nothing directly applies. But wait, one of them is "Warehouse full of crates"! Great! Give the GM a Fate point, and make an attack roll. If you succeed, you now can create the Aspect, "Floor cluttered with tumbled and broken crates", which you now tag so the bad guy gets a -2 on his Athletics check to chase you. </p><p></p><p>Not really abstract at all.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6106138, member: 177"] The concepts can be stated in an abstract manner. If you write Aspects about abstract concepts (say, "Crazy like a fox!") then their use is abstract. But, if you write physical descriptions, their use is pretty concrete. You want to go barreling down a hall full of bad guys? Look at your sheet. What are your Aspects? Hey, one is, "Built like a truck"? Great! Give the GM a fate point, and get +2 on the roll. Simple! (this is "invoking" an aspect for a bonus) Or, you trying to creep along a rickety rope bridge? Your GM looks at your sheet. Hey, one of your aspects is "Built like a truck"! You're clearly a solid, heavy dude. If you agree to have the bridge bust up as you go across, the GM will give you a Fate Point! (this is the GM "compelling" an aspect, for a complication). You want to sneak up on a guy? Look at the Aspects the GM has written for the room. Hey, one is, "It's pitch black in here"! Great! Give the GM a fate point, and get +2 on the roll. Simple! You running away from a bad guy? Look at the aspects the GM has written for the room. Hm, nothing directly applies. But wait, one of them is "Warehouse full of crates"! Great! Give the GM a Fate point, and make an attack roll. If you succeed, you now can create the Aspect, "Floor cluttered with tumbled and broken crates", which you now tag so the bad guy gets a -2 on his Athletics check to chase you. Not really abstract at all. [/QUOTE]
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Simple, solid, flexible, rpg rules system for adult beginners.
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