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Simple solution to multiclassing problem
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<blockquote data-quote="Steverooo" data-source="post: 1157553" data-attributes="member: 9410"><p><strong>Multiclassing the Old-Fashioned Way</strong></p><p></p><p>Given my "druthers", I'd do multiclassing like this:</p><p></p><p>You choose your multiclasses at first level. Every level, you get the better of BABs, Saves, skill points, etc. from each class, but don't add them together. Skills and abilities come from all classes. Levels are gained at nearly the same XP (see below).</p><p></p><p>Thus, a First-level Fighter/Wizard/Rogue has +1 BAB, +2 Fortitude/Reflex/Will, 8 skill points, a Fighter Bonus Feat, Simple, Martial, and Exotic Weapon Proficiency (Hand Crossbow), Light, medium, and Heavy Armor Proficiencies, and Scribe Scrolls, plus whatever else a first-level rogue gets. Skill points can be spent on pretty much any skill, as long as it's on the Fighter's, Wizard's, or Rogue's skill list... Yup, this is about the best build in the game... Now for the bad news...</p><p></p><p>Subtract 20% from XP, forever, for having three classes. Dual-classed is 10%.</p><p></p><p>The F/W/R, above, is slightly better than a Druid or Monk, due to the BAB & Skill Points, and represents the "Worst Case" abuse of multiclassing. Basically, you couldn't get more powerful than this, as no matter how many multiclasses you add, you don't gain any better saves, BAB, nor skill points. You could get other special abilities, assuming alignment restrictions are met.</p><p></p><p>The 10% penalty/multiclass might need work, as I haven't tried it in play. Just another idea...</p></blockquote><p></p>
[QUOTE="Steverooo, post: 1157553, member: 9410"] [b]Multiclassing the Old-Fashioned Way[/b] Given my "druthers", I'd do multiclassing like this: You choose your multiclasses at first level. Every level, you get the better of BABs, Saves, skill points, etc. from each class, but don't add them together. Skills and abilities come from all classes. Levels are gained at nearly the same XP (see below). Thus, a First-level Fighter/Wizard/Rogue has +1 BAB, +2 Fortitude/Reflex/Will, 8 skill points, a Fighter Bonus Feat, Simple, Martial, and Exotic Weapon Proficiency (Hand Crossbow), Light, medium, and Heavy Armor Proficiencies, and Scribe Scrolls, plus whatever else a first-level rogue gets. Skill points can be spent on pretty much any skill, as long as it's on the Fighter's, Wizard's, or Rogue's skill list... Yup, this is about the best build in the game... Now for the bad news... Subtract 20% from XP, forever, for having three classes. Dual-classed is 10%. The F/W/R, above, is slightly better than a Druid or Monk, due to the BAB & Skill Points, and represents the "Worst Case" abuse of multiclassing. Basically, you couldn't get more powerful than this, as no matter how many multiclasses you add, you don't gain any better saves, BAB, nor skill points. You could get other special abilities, assuming alignment restrictions are met. The 10% penalty/multiclass might need work, as I haven't tried it in play. Just another idea... [/QUOTE]
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