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<blockquote data-quote="Tales and Chronicles" data-source="post: 7550432" data-attributes="member: 6871653"><p>Hey, tell that to WotC, they're the ones that came with the boring elemental/save swap features <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I'll probably just convert the 3.5 metamagic feat, with the ''cast with higher resource'' instead of ''spend more resources'' and remove spell secret.</p><p></p><p>I think with the 3/day spell slot recoveries, the Sorcerer do get more spell slots/day than wizard, but as said before, I dont do math, so its more a gut feel more than anything else.</p><p></p><p><strong>Repeat Spell</strong>: A repeated spell is automatically cast again at the beginning of your next round of actions. No matter where you are, the secondary spell originates from the same location and affects the same area as the primary spell. If the repeated spell designates a target, the secondary spell retargets the same target if the target is within 30 feet of its original position; otherwise the secondary spell fails to go off. A repeated spell uses up a <strong>spell slot three levels higher</strong> than the spell’s actual level. Repeat Spell cannot be used on spells with a range of touch.</p><p></p><p><strong>Maximize Spell</strong>:All variable, numeric effects of a spell modified by this feature are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a <strong>spell slot three levels higher</strong> than the spell’s actual level.</p><p></p><p><strong>Widen spell</strong>: You can alter a burst, emanation, line, or spread shaped spell to increase its area. Any numeric measurements of the spell’s area are doubled. A widened spell uses up <strong>a spell slot two levels higher</strong> than the spell’s actual level.</p><p></p><p><strong>Quicken Spell</strong>: Casting a quickened spell is a bonus action. You may cast only one quickened spell per round. A spell whose casting time is more than 1 an action cannot be quickened. A quickened spell uses up <strong>a spell slot three levels</strong> higher than the spell’s actual level. Casting a quickened spell doesn’t provoke an attack of opportunity.</p><p></p><p><strong>Extend Spell</strong>: An extended spell lasts twice as long as normal. A spell with a duration of instantaneous, or permanent is not affected by this feat. An extended spell uses up <strong>a spell slot one level higher</strong> than the spell’s actual level.</p><p></p><p><strong>Alchemical Spell</strong>When employing a spell with the acid, cold, lightning, fire, or thunder type, you can modify the spell to use your chosen type of energy instead. You choose one type of energy: acid, cold, lightning, fire, or thunder. An alchemical spell uses up <strong>a spell slot one level higher</strong> than the spell’s actual level.</p><p></p><p><strong>Disguise Spell</strong>You have mastered the art of casting spells unobtrusively, mingling verbal and somatic components into subtle motions so that others rarely catch you in the act of casting a spell. You ignore the Verbal and Somatic component of the spell. Unless the spell visibly emanates from you or observers have some other means of determining its source, they don’t know where the effect came from. A disguised spell uses up <strong>a spell slot one level higher</strong> than the spell’s actual level.</p><p></p><p><strong>Heighten Spell</strong> Targets of the spell have disadvantage on the first saving throw of this spell. An heightened spell uses up <strong>a spell slot two level higher</strong> than the spell actual level.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7550432, member: 6871653"] Hey, tell that to WotC, they're the ones that came with the boring elemental/save swap features :p I'll probably just convert the 3.5 metamagic feat, with the ''cast with higher resource'' instead of ''spend more resources'' and remove spell secret. I think with the 3/day spell slot recoveries, the Sorcerer do get more spell slots/day than wizard, but as said before, I dont do math, so its more a gut feel more than anything else. [B]Repeat Spell[/B]: A repeated spell is automatically cast again at the beginning of your next round of actions. No matter where you are, the secondary spell originates from the same location and affects the same area as the primary spell. If the repeated spell designates a target, the secondary spell retargets the same target if the target is within 30 feet of its original position; otherwise the secondary spell fails to go off. A repeated spell uses up a [B]spell slot three levels higher[/B] than the spell’s actual level. Repeat Spell cannot be used on spells with a range of touch. [B]Maximize Spell[/B]:All variable, numeric effects of a spell modified by this feature are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a [B]spell slot three levels higher[/B] than the spell’s actual level. [B]Widen spell[/B]: You can alter a burst, emanation, line, or spread shaped spell to increase its area. Any numeric measurements of the spell’s area are doubled. A widened spell uses up [B]a spell slot two levels higher[/B] than the spell’s actual level. [B]Quicken Spell[/B]: Casting a quickened spell is a bonus action. You may cast only one quickened spell per round. A spell whose casting time is more than 1 an action cannot be quickened. A quickened spell uses up [B]a spell slot three levels[/B] higher than the spell’s actual level. Casting a quickened spell doesn’t provoke an attack of opportunity. [B]Extend Spell[/B]: An extended spell lasts twice as long as normal. A spell with a duration of instantaneous, or permanent is not affected by this feat. An extended spell uses up [B]a spell slot one level higher[/B] than the spell’s actual level. [B]Alchemical Spell[/B]When employing a spell with the acid, cold, lightning, fire, or thunder type, you can modify the spell to use your chosen type of energy instead. You choose one type of energy: acid, cold, lightning, fire, or thunder. An alchemical spell uses up [B]a spell slot one level higher[/B] than the spell’s actual level. [B]Disguise Spell[/B]You have mastered the art of casting spells unobtrusively, mingling verbal and somatic components into subtle motions so that others rarely catch you in the act of casting a spell. You ignore the Verbal and Somatic component of the spell. Unless the spell visibly emanates from you or observers have some other means of determining its source, they don’t know where the effect came from. A disguised spell uses up [B]a spell slot one level higher[/B] than the spell’s actual level. [B]Heighten Spell[/B] Targets of the spell have disadvantage on the first saving throw of this spell. An heightened spell uses up [B]a spell slot two level higher[/B] than the spell actual level. [/QUOTE]
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