Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Simple Spellcasters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RhaezDaevan" data-source="post: 6381896" data-attributes="member: 6777482"><p>I often see people wishing there was a spellcasting equivalent of the Champion fighter that was simple to use.</p><p></p><p>With that idea in mind, here's my first attempt at one.</p><p></p><p><span style="font-size: 15px"><strong>Mage (Simple Wizard)</strong></span></p><p></p><p><strong>Notes:</strong> this variant is meant to be easy to use, but not necessarily powerful. As it’s meant to be basic, it’s not meant to be used with multiclassing rules.</p><p></p><p><strong>Changes:</strong></p><p></p><p>Drop spell slots. Keep cantrips, but the mage get 2 more than the normal wizard.</p><p>Gain spell dice. Spell dice start as d6s and increase to d8s at 5[SUP]th[/SUP] level, d10s at 10[SUP]th[/SUP] level and d12s at 18[SUP]th[/SUP] level. You start with 3 dice, and gain 1 extra spell die each level of Mage after 1st. Spell dice are restored during a short or long rest. You spend spell dice to improve cantrips that deal damage.</p><p></p><p>You can spend spell dice to add one or more of the following effects:</p><p></p><ul> <li data-xf-list-type="ul">When casting a cantrip that deals damage, roll the spell die and add it to the cantrip’s damage. Starting at 5[SUP]th[/SUP] level, you can spend 2 dice at once using this effect. At 10[SUP]th[/SUP] level you can spend 3 dice at once, at 15[SUP]th[/SUP] you can spend 4 dice, and 5 dice at once at 18[SUP]th[/SUP] level.</li> <li data-xf-list-type="ul">Change the damage type of the cantrip to one of the following: fire, cold, lightning, poison, acid or thunder.</li> <li data-xf-list-type="ul">If the cantrip targets only creature, it can target one extra per die spent.</li> <li data-xf-list-type="ul">If the cantrip affects an area, you can target a single</li> </ul><p>All effects can be combined, but each effect has its own cost. For example you could spend 2 dice at once to both increase the cantrip’s damage and change its type.</p><p></p><p>Spellbook remains and you can still copy spells into it, but only rituals. The normal spells gained through level up must be those that can be cast as a ritual.</p><p></p><p>Arcane Recovery no longer gives back spell slot. Instead, it gives the ability to restore half your spell dice as an action, but you must take a short or long rest to use the ability again.</p><p></p><p>Spell mastery and signature spells can remain, but can be any spell on the wizard spell list of the appropriate level, and not one you have in your spell book. Since these aren’t cantrips, you can’t spend spell dice on them.</p><p></p><p>Instead of arcane tradition, gain the following abilities: </p><p>Starting at 2[SUP]nd[/SUP] level, you can spend a spell die to cast Mage Armor on yourself as a 1[SUP]st[/SUP] level spell.</p><p>Starting at 6[SUP]th[/SUP] level, you can spend a spell die to cast Shield as a 1[SUP]st[/SUP] level spell.</p><p>Starting at 10[SUP]th[/SUP] level, you can spend two spell dice to cast a cantrip as a bonus action</p><p>Starting at 14[SUP]th[/SUP] level, you can spend five spell dice to maximize the damage of a cantrip being cast.</p><p></p><p>I know it doesn't compare to a real wizard, but is it a good start? I think the first few levels are OK, but perhaps I need to boost the higher levels? What say you?</p></blockquote><p></p>
[QUOTE="RhaezDaevan, post: 6381896, member: 6777482"] I often see people wishing there was a spellcasting equivalent of the Champion fighter that was simple to use. With that idea in mind, here's my first attempt at one. [SIZE=4][B]Mage (Simple Wizard)[/B][/SIZE] [B]Notes:[/B] this variant is meant to be easy to use, but not necessarily powerful. As it’s meant to be basic, it’s not meant to be used with multiclassing rules. [B]Changes:[/B] Drop spell slots. Keep cantrips, but the mage get 2 more than the normal wizard. Gain spell dice. Spell dice start as d6s and increase to d8s at 5[SUP]th[/SUP] level, d10s at 10[SUP]th[/SUP] level and d12s at 18[SUP]th[/SUP] level. You start with 3 dice, and gain 1 extra spell die each level of Mage after 1st. Spell dice are restored during a short or long rest. You spend spell dice to improve cantrips that deal damage. You can spend spell dice to add one or more of the following effects: [LIST] [*]When casting a cantrip that deals damage, roll the spell die and add it to the cantrip’s damage. Starting at 5[SUP]th[/SUP] level, you can spend 2 dice at once using this effect. At 10[SUP]th[/SUP] level you can spend 3 dice at once, at 15[SUP]th[/SUP] you can spend 4 dice, and 5 dice at once at 18[SUP]th[/SUP] level. [*]Change the damage type of the cantrip to one of the following: fire, cold, lightning, poison, acid or thunder. [*]If the cantrip targets only creature, it can target one extra per die spent. [*]If the cantrip affects an area, you can target a single [/LIST] All effects can be combined, but each effect has its own cost. For example you could spend 2 dice at once to both increase the cantrip’s damage and change its type. Spellbook remains and you can still copy spells into it, but only rituals. The normal spells gained through level up must be those that can be cast as a ritual. Arcane Recovery no longer gives back spell slot. Instead, it gives the ability to restore half your spell dice as an action, but you must take a short or long rest to use the ability again. Spell mastery and signature spells can remain, but can be any spell on the wizard spell list of the appropriate level, and not one you have in your spell book. Since these aren’t cantrips, you can’t spend spell dice on them. Instead of arcane tradition, gain the following abilities: Starting at 2[SUP]nd[/SUP] level, you can spend a spell die to cast Mage Armor on yourself as a 1[SUP]st[/SUP] level spell. Starting at 6[SUP]th[/SUP] level, you can spend a spell die to cast Shield as a 1[SUP]st[/SUP] level spell. Starting at 10[SUP]th[/SUP] level, you can spend two spell dice to cast a cantrip as a bonus action Starting at 14[SUP]th[/SUP] level, you can spend five spell dice to maximize the damage of a cantrip being cast. I know it doesn't compare to a real wizard, but is it a good start? I think the first few levels are OK, but perhaps I need to boost the higher levels? What say you? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Simple Spellcasters
Top