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<blockquote data-quote="GlassJaw" data-source="post: 7415985" data-attributes="member: 22103"><p>Since I haven't seen it mentioned yet, I'll recommended my favorite superhero RPG - and one of my favorite RPGs of all time - the DC Heroes RPG 3rd Edition by Mayfair.</p><p></p><p>It's long out of print so a little tricky to track down but well worth it. It puts Mutants & Masterminds, Champions, Marvel, etc to shame. I haven't seen another superhero RPG that evens comes close to handling the power differences of heroes so well.</p><p></p><p>The superhero genre has always been troublesome for RPGs. The widely varied nature of powers is incredibly difficult to model. Most systems I've seen require massive amounts of house-ruling and hand-waving because some characters will simply be ineffectual next to others right out of the gate. Not so for DC Heroes.</p><p></p><p>I'm not sure I would describe it as "simple" though; it's probably somewhere in the middle in that regard. Character creation is point-based so it can be time-consuming for those new to the system. They provide a lot of stats for iconic heroes so you can jump right in with those.</p><p></p><p>The only "con" is that the core mechanic requires a table lookup so it can be a bit slow at first while everyone gets a handle on it.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7415985, member: 22103"] Since I haven't seen it mentioned yet, I'll recommended my favorite superhero RPG - and one of my favorite RPGs of all time - the DC Heroes RPG 3rd Edition by Mayfair. It's long out of print so a little tricky to track down but well worth it. It puts Mutants & Masterminds, Champions, Marvel, etc to shame. I haven't seen another superhero RPG that evens comes close to handling the power differences of heroes so well. The superhero genre has always been troublesome for RPGs. The widely varied nature of powers is incredibly difficult to model. Most systems I've seen require massive amounts of house-ruling and hand-waving because some characters will simply be ineffectual next to others right out of the gate. Not so for DC Heroes. I'm not sure I would describe it as "simple" though; it's probably somewhere in the middle in that regard. Character creation is point-based so it can be time-consuming for those new to the system. They provide a lot of stats for iconic heroes so you can jump right in with those. The only "con" is that the core mechanic requires a table lookup so it can be a bit slow at first while everyone gets a handle on it. [/QUOTE]
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