Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Simple system for a M:tG campaign in 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fissionessence" data-source="post: 4445238" data-attributes="member: 63357"><p>This is just something I've been thinking about for attempting a 4E campaign set in the Magic: the Gathering multiverse. A lot of stuff ports over easily, but the power sources don't really work, as anything non-martial should pretty much be the 'mana' power source. However, the colors of magic tend to be split up and mixed in with a lot of the power sources (for example, arcane easily includes both red and blue). </p><p></p><p>One simple solution is just to assign each class a color or color combination and say 'there you go, that's your color'. So a paladin changes his power source from 'divine' to 'white mana'. A warlock uses black and red, maybe with a bit of blue. </p><p></p><p>Another choice is to mostly drop the class strucutre. Have a player choose their homeland, which will determine their starting color, and they can choose a class, but this includes only a class's starting features, not power selection (you can figure out on your own what to do with the warlock pacts . . . ) </p><p></p><p>From there, players can choose any power from any class as long as it matches their starting color. As a character travels and levels up, he may bond with land other than his homeland, potentially granting him access to other colors. Thus, maybe once per level a character can choose a few new 'lands' to bond to, and they can then gain the option to potentially learn a certain number of powers of their new land's color (restricted to the normal power-learning levels, of course). </p><p></p><p>Some other options you could use:</p><p> · In addition to the color restriction, you may only learn powers from your class's role (defender, leader, controller, striker), or perhaps one other. So, if you started off 'paladin', you get defender automatically and perhaps choose striker as your alternate, allowing you access to white powers (if you chose white) from the paladin, fighter, ranger, rogue and warlock classes. At this point there aren't always going to be a lot of options for colors from every class, but hopefully forthcoming classes and power books will expand it.</p><p> · You may also choose to free up ability score restrictions to support a player's power selection options from multiple classes. Maybe allow them a primary 'physical' score, and a primary 'mental' score for powers from their primary role, and a secondary 'physical' and 'mental' score for powers from their secondary role. This way they could focus on their primary role in both physical and mental capacities, or both their primary role (in a physical or mental way) and their secondary one (also choosing between physical or mental). </p><p> · I'm not sure what to do with martial. One option is to make these powers red or green; a lot of the warlord healing stuff could be white. Some rogue powers could be black or blue (for the tricky utilities). Or you could make them colorless and allow access mana-free (with the usual role restrictions in place). Or just let the players make their cases to gain access to these powers. You could also slightly modify each power (as you needed to, case-by-case) to add a flavor of a color of mana to it, perhaps by describing a fighter's regeneration power to be plant healing power, making it green. Change a ranger's twin strike to bolts of fire and make it red. The fighter's comeback strike could be white, green, or even black with a vampiric energy-drain description.</p><p></p><p>Any thoughts or stuff to add?</p><p></p><p>~ fissionessence</p></blockquote><p></p>
[QUOTE="fissionessence, post: 4445238, member: 63357"] This is just something I've been thinking about for attempting a 4E campaign set in the Magic: the Gathering multiverse. A lot of stuff ports over easily, but the power sources don't really work, as anything non-martial should pretty much be the 'mana' power source. However, the colors of magic tend to be split up and mixed in with a lot of the power sources (for example, arcane easily includes both red and blue). One simple solution is just to assign each class a color or color combination and say 'there you go, that's your color'. So a paladin changes his power source from 'divine' to 'white mana'. A warlock uses black and red, maybe with a bit of blue. Another choice is to mostly drop the class strucutre. Have a player choose their homeland, which will determine their starting color, and they can choose a class, but this includes only a class's starting features, not power selection (you can figure out on your own what to do with the warlock pacts . . . ) From there, players can choose any power from any class as long as it matches their starting color. As a character travels and levels up, he may bond with land other than his homeland, potentially granting him access to other colors. Thus, maybe once per level a character can choose a few new 'lands' to bond to, and they can then gain the option to potentially learn a certain number of powers of their new land's color (restricted to the normal power-learning levels, of course). Some other options you could use: · In addition to the color restriction, you may only learn powers from your class's role (defender, leader, controller, striker), or perhaps one other. So, if you started off 'paladin', you get defender automatically and perhaps choose striker as your alternate, allowing you access to white powers (if you chose white) from the paladin, fighter, ranger, rogue and warlock classes. At this point there aren't always going to be a lot of options for colors from every class, but hopefully forthcoming classes and power books will expand it. · You may also choose to free up ability score restrictions to support a player's power selection options from multiple classes. Maybe allow them a primary 'physical' score, and a primary 'mental' score for powers from their primary role, and a secondary 'physical' and 'mental' score for powers from their secondary role. This way they could focus on their primary role in both physical and mental capacities, or both their primary role (in a physical or mental way) and their secondary one (also choosing between physical or mental). · I'm not sure what to do with martial. One option is to make these powers red or green; a lot of the warlord healing stuff could be white. Some rogue powers could be black or blue (for the tricky utilities). Or you could make them colorless and allow access mana-free (with the usual role restrictions in place). Or just let the players make their cases to gain access to these powers. You could also slightly modify each power (as you needed to, case-by-case) to add a flavor of a color of mana to it, perhaps by describing a fighter's regeneration power to be plant healing power, making it green. Change a ranger's twin strike to bolts of fire and make it red. The fighter's comeback strike could be white, green, or even black with a vampiric energy-drain description. Any thoughts or stuff to add? ~ fissionessence [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Simple system for a M:tG campaign in 4E
Top