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Simple Systems for a Starter Storyteller?
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<blockquote data-quote="ScriptKitty" data-source="post: 5375459" data-attributes="member: 99086"><p>Greetings, y'all! I've been a pen & paper role-player (via D&D 3.5) for around a year now, and a free-form role player for about thirteen years. I'm a storyteller at heart, and my biggest problem with pen & paper RPGs is finding the proper vehicle to tell my story.</p><p></p><p>My goal that's been in my mind since I first picked up D&D 3.5 was to create a Japanese fantasy campaign for my friends, who are all Japanese culture enthusiasts like myself. Brief glances at Oriental Adventures only made me more starved for a properly Japanese setting. It quickly became apparent to me that this could be no simple task to undertake; I couldn't simply put a new coat of paint on existing 3.5 classes... 'Natural magic', 'familiar', 'mystical lineage', sure, those all sound about the same in terms of flavor, but simply calling a Sorcerer an Onmyoji does not an Onmyoji make. Likewise, 3.5 appears to be a rather difficult system to write totally new replacement classes for.</p><p></p><p>I've been looking into other systems to learn, such as D&D 4e, Anima, Pinwheels, even Big Eyes Small Mouth... But in the end, as a somewhat inexperienced role-player, I don't feel I know enough to accurately choose the best system. Essentially, I'm looking for a system with relatively relaxed or at least flexible mechanics and plenty of room for modification. So, I come to a forum of more experienced role-players, seeking advice. Does anyone have any suggestions, or at least a general direction to start looking?</p><p></p><p>I appreciate any tips you can offer! ^^</p></blockquote><p></p>
[QUOTE="ScriptKitty, post: 5375459, member: 99086"] Greetings, y'all! I've been a pen & paper role-player (via D&D 3.5) for around a year now, and a free-form role player for about thirteen years. I'm a storyteller at heart, and my biggest problem with pen & paper RPGs is finding the proper vehicle to tell my story. My goal that's been in my mind since I first picked up D&D 3.5 was to create a Japanese fantasy campaign for my friends, who are all Japanese culture enthusiasts like myself. Brief glances at Oriental Adventures only made me more starved for a properly Japanese setting. It quickly became apparent to me that this could be no simple task to undertake; I couldn't simply put a new coat of paint on existing 3.5 classes... 'Natural magic', 'familiar', 'mystical lineage', sure, those all sound about the same in terms of flavor, but simply calling a Sorcerer an Onmyoji does not an Onmyoji make. Likewise, 3.5 appears to be a rather difficult system to write totally new replacement classes for. I've been looking into other systems to learn, such as D&D 4e, Anima, Pinwheels, even Big Eyes Small Mouth... But in the end, as a somewhat inexperienced role-player, I don't feel I know enough to accurately choose the best system. Essentially, I'm looking for a system with relatively relaxed or at least flexible mechanics and plenty of room for modification. So, I come to a forum of more experienced role-players, seeking advice. Does anyone have any suggestions, or at least a general direction to start looking? I appreciate any tips you can offer! ^^ [/QUOTE]
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