Simple Toughness Variant - Opinions?

Re: Toughness migration

Endur said:
My suggested fix for Toughness is something WOTC didn't choose.

I suggested that Toughness feats migrate. That is, if you have the pre-req for Dwarf's Toughness, your normal Tougness feat becomes Dwarf's Toughness. If you have the pre-req for Giant's Toughness, your Dwarf's Toughness becomes Giant's Toughness. If you have the pre-req for Dragon's Toughness, your Giant's Toughness becomes Dragon's toughness.

The migration would make Toughness more relevant to high level characters.

As is, Toughness is useful for low level characters, but high level characters only tend to have it if it is a pre-req for a prestige class.

Tom

First off, transfomring feats are unprecendented in the rules. QUITE unprecedented. Some other new stuff is okay, but this migrating stuff would basically give you multiple feats for the price of one.

As for Prestige Class prerequisites . . . What is this debate over? There are maybe a handful of such Prestige Classes, you could count them ALL on one hand! As such, I don't consider Toughness a major prerequisite, and as such, that should NOT be considered when fixing the feat.

In addition, feats are supposed to stand on their own. Prestige Classes are optional. The balance of a feat is NEVER based on its use as a prerequisite. NEVER.

As such, go to the thread I posted. Perfect fixes right there:

http://enworld.cyberstreet.com/show...&threadid=24624

Go there and actually look, you'll see that I have it done perfectly!
 

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Decisions, decisions

Ok there are a lot of good ideas here.

In my case I made Toughness make it so that when you roll for hit points when you gain a new level you always roll in the top 50% of your Hit Die. Almost all my players are fighter types, so when they roll for their new level in Barbarian they reroll any roll that comes up 1-6 and keep anything between 7-12.

Now that wont work for some of you, I know some people have that as a House Rule for all PCs, they always roll in the top 50% of their HD when rolling for HP.

My only suggestion is to take all the great ideas people have posted and use as many as you can. Fix it so they work together. So if my players want to take another Toughness feat they could or if they wanted straight Hit Points in the case of first level mages. Or adding peoples Con Mods to their Deaths door, or using their Con to determine thier Deaths Door, or even adding onto it, they can and dont get stuck with just one slant on the Toughness idea.

I like that fact that once your down, you die in a set amount of time, a PCs level and power and stats all lent to them being able to absorb tons of damage before they fell as where a "normal" person wouldve died from an average hit. I dont think it(level, stats, other) should extend into their death door too. Thats just how Ive set my system up, it may work really well for others that have it set up in that way though.

anyway, Ive taken a few ideas that Ill work into furthering the advancement of Toughness as a good Feat in my campaign.

Thanks to everyone thats shared an idea

ps- its easy to where you got the Migrating Feat from, almost every PrC does this sort of thing, every few levels you gain another bonus to a skill or special ability, basically getting Skill Emphasis Feat every 3 levels of so. It feels 'video gamey' to me, you know what Im saying? Warrior gained a level, Skill X now becomes Skill X+1! Very FFish, and Breath of Fire(?).
 
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