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General Tabletop Discussion
*Pathfinder & Starfinder
Simple traps.
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<blockquote data-quote="ki11erDM" data-source="post: 4425138" data-attributes="member: 58179"><p><span style="font-family: 'Arial'"><span style="color: white">Are there simple traps anymore? When the PCs kill off the boss I want the treasure to be in a trapped chest, just a simple poison needle or something like that. Mostly for flavor not for some elaborate skill challenge. I guess it should be Elite or Solo. How does this look:</span></span></p><p><span style="font-family: 'Arial'"><span style="color: white"><strong>Poisoned Needle Lock</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="color: white">level 3 Solo Lurker 300XP</span></span></p><p><span style="font-family: 'Arial'"><span style="color: white"><em>As you fumble with the lock you hear a nearly silent ‘click’ immediately followed by a sharp pain in your finger. Your vanes are beginning to burn, no doubt there was poison on that needle.</em></span></span></p><p><span style="font-family: 'Arial'"><span style="color: white">Trap: a small needle attacks one time delivering its poison.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: white"><strong>Perception</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="color: white">DC 19: The character notices a small hole next to the lock.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: white">DC 24: The character notices the location of the hidden control panel</span></span></p><p><span style="font-family: 'Arial'"><span style="color: white">Trigger: The trap attacks anyone who tries to open the chest but does not by pass the trap.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: white"><strong>Attack</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="color: white">Immediate Reaction Melee</span></span></p><p><span style="font-family: 'Arial'"><span style="color: white">Target: The creature that triggered the trap</span></span></p><p><span style="font-family: 'Arial'"><span style="color: white">Attack: +8 vs. Reflex</span></span></p><p><span style="font-family: 'Arial'"><span style="color: white">Hit: target takes 1 point of damage; secondary attack: target is effected by Hobgoblin Pirate poison (see below)</span></span></p><p><span style="font-family: 'Arial'"><span style="color: white"><strong>Countermeasure</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="color: white">An adjacent character can disable the trigger with a DC 24 thievery check</span></span></p><p> </p><p><span style="font-family: 'Arial'"><span style="color: white"><strong>Hobgoblin Pirate Poison</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="color: white">Level 5</span></span></p><p><span style="font-family: 'Arial'"><span style="color: white">Poison</span></span></p><p><span style="font-family: 'Arial'"><span style="color: white">Attack: +8 vs Fortitude; ongoing target loses 1 healing surge (save ends).</span></span></p><p> </p><p><span style="font-family: 'Arial'"><span style="color: white">The DCs are based on the Magic Crossbow Turrent with a -5 applied because I think the skill changes they made recently should apply to traps and a +4 because it is a ‘solo’. The poison does healing surge damage because it is an out of combat encounter.</span></span></p></blockquote><p></p>
[QUOTE="ki11erDM, post: 4425138, member: 58179"] [FONT=Arial][COLOR=white]Are there simple traps anymore? When the PCs kill off the boss I want the treasure to be in a trapped chest, just a simple poison needle or something like that. Mostly for flavor not for some elaborate skill challenge. I guess it should be Elite or Solo. How does this look:[/COLOR][/FONT] [FONT=Arial][COLOR=white][B]Poisoned Needle Lock[/B] level 3 Solo Lurker 300XP [I]As you fumble with the lock you hear a nearly silent ‘click’ immediately followed by a sharp pain in your finger. Your vanes are beginning to burn, no doubt there was poison on that needle.[/I][/COLOR][/FONT] [FONT=Arial][COLOR=white]Trap: a small needle attacks one time delivering its poison.[/COLOR][/FONT] [FONT=Arial][COLOR=white][B]Perception[/B][/COLOR][/FONT] [FONT=Arial][COLOR=white]DC 19: The character notices a small hole next to the lock.[/COLOR][/FONT] [FONT=Arial][COLOR=white]DC 24: The character notices the location of the hidden control panel[/COLOR][/FONT] [FONT=Arial][COLOR=white]Trigger: The trap attacks anyone who tries to open the chest but does not by pass the trap.[/COLOR][/FONT] [FONT=Arial][COLOR=white][B]Attack[/B][/COLOR][/FONT] [FONT=Arial][COLOR=white]Immediate Reaction Melee[/COLOR][/FONT] [FONT=Arial][COLOR=white]Target: The creature that triggered the trap[/COLOR][/FONT] [FONT=Arial][COLOR=white]Attack: +8 vs. Reflex[/COLOR][/FONT] [FONT=Arial][COLOR=white]Hit: target takes 1 point of damage; secondary attack: target is effected by Hobgoblin Pirate poison (see below)[/COLOR][/FONT] [FONT=Arial][COLOR=white][B]Countermeasure[/B][/COLOR][/FONT] [FONT=Arial][COLOR=white]An adjacent character can disable the trigger with a DC 24 thievery check[/COLOR][/FONT] [FONT=Arial][COLOR=white] [/COLOR][/FONT] [FONT=Arial][COLOR=white][B]Hobgoblin Pirate Poison[/B][/COLOR][/FONT] [FONT=Arial][COLOR=white]Level 5[/COLOR][/FONT] [FONT=Arial][COLOR=white]Poison[/COLOR][/FONT] [FONT=Arial][COLOR=white]Attack: +8 vs Fortitude; ongoing target loses 1 healing surge (save ends).[/COLOR][/FONT] [FONT=Arial][COLOR=white] [/COLOR][/FONT] [FONT=Arial][COLOR=white]The DCs are based on the Magic Crossbow Turrent with a -5 applied because I think the skill changes they made recently should apply to traps and a +4 because it is a ‘solo’. The poison does healing surge damage because it is an out of combat encounter.[/COLOR][/FONT] [/QUOTE]
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