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General Tabletop Discussion
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Simple Warrior Buff and the importance of Game Balance
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<blockquote data-quote="Gradine" data-source="post: 7083515" data-attributes="member: 57112"><p>You're missing several points, which str that:</p><p></p><p>1) Game Balance is about more than Combat Capability, which means;</p><p>2) Class Balance is not the same as Combat Balance, because;</p><p>3) There are obvious and significant imbalances between classes among the other two pillars.</p><p></p><p>The Barbarian probably <em>should</em> be out-shining the Ranger in combat, certainly in 3e, because that's kind of the Barbarian's shtick; the Ranger should be out-shining the Barbarian out of combat. Spellcasters might have tricks that allow them to do things mundane characters can do (Friends, Charm Person, Knock) but these have significant disadvantages, not the least of which involve having to spend precious resources on them (meanwhile the Rogue can pick locks and charm the pants of people all day erry day). </p><p></p><p>If your version of D&D is 90%+ combat, that will certainly disadvantage specific characters and specific builds. Like the 3.X Ranger.</p><p></p><p></p><p></p><p>That's a bit more admirable. But remember that skills, ability checks, tools; mundane ways to resolve exploration/social challenges that non-casters tend to be better at because they don't need to spend limited resources on them. CHA-based casters seem to have a leg up on social encounters until you realize how important a role Insight should be playing in most such encounters.</p><p></p><p></p><p></p><p>Welcome to 5e; rulings not rules is the key mantra. Between emphasizing ability checks over skill checks and advantage/disadvantage, this kind of "improvisation" is entirely supported by the core rules. A lack of guidelines (and therefore table-to-table consistency) does not make it any less so.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7083515, member: 57112"] You're missing several points, which str that: 1) Game Balance is about more than Combat Capability, which means; 2) Class Balance is not the same as Combat Balance, because; 3) There are obvious and significant imbalances between classes among the other two pillars. The Barbarian probably [I]should[/I] be out-shining the Ranger in combat, certainly in 3e, because that's kind of the Barbarian's shtick; the Ranger should be out-shining the Barbarian out of combat. Spellcasters might have tricks that allow them to do things mundane characters can do (Friends, Charm Person, Knock) but these have significant disadvantages, not the least of which involve having to spend precious resources on them (meanwhile the Rogue can pick locks and charm the pants of people all day erry day). If your version of D&D is 90%+ combat, that will certainly disadvantage specific characters and specific builds. Like the 3.X Ranger. That's a bit more admirable. But remember that skills, ability checks, tools; mundane ways to resolve exploration/social challenges that non-casters tend to be better at because they don't need to spend limited resources on them. CHA-based casters seem to have a leg up on social encounters until you realize how important a role Insight should be playing in most such encounters. Welcome to 5e; rulings not rules is the key mantra. Between emphasizing ability checks over skill checks and advantage/disadvantage, this kind of "improvisation" is entirely supported by the core rules. A lack of guidelines (and therefore table-to-table consistency) does not make it any less so. [/QUOTE]
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