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<blockquote data-quote="Kahuna Burger" data-source="post: 4003327" data-attributes="member: 8439"><p>Well one option, as others have stated, is to just make your world without a full range of NPC levels, but personally I find that one dissatisfying unless it is well built into the history of the world and consistent. And for some players, lack of anyone else to count on can also become lack of anyone else to keep them in line, so it's always a gamble to establish such a world. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>If your gameworld includes high level npcs with compatible goals, you have to establish why they aren't doing it for the PCs. Without knowing the exact details of your demon invasion, heres a few options to consider...</p><p></p><p>1) omnipotent but not omniscient. Some situation, either temporarily part of the problem at hand, or part of your game world, stops the npcs from knowing about the problem unless someone directly tells them, and everyone who could tell them is busy dealing with the situation as it happens. The weakening of the "world wall" which led up to the demon invasion has made divinations and teleporting more difficult for some time now, and the order of paladins has been spread out trying to keep a physical eye on things, and won't even know about the exact location of the breakthrough unless the PCs tell them.</p><p></p><p>2) Bigger fish to fry. From the PCs' lower level perspective, this certainly looks like a demon invasion, but the truth is this is a minor rift spreading from the point of <strong>real</strong> invasion, which is occupying the paladins completely. They are saving the world while the PCs save their home. (I'm reminded of the movie Armageddon, where the millions of residents of Paris are killed as a small reminder the there is something dangerous happening, but at the end of the film they are celebrating saving the world. If the movie was set in Paris, it would have been about the complete failure to "save the world", and could have used some be precision based heroes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p></p><p>3) Personal connections. Make sure that something other than noblis oblige is motivating the PCs in this matter. If the point of invasion is 10 miles from the PCs' home village, they should be ready to do all they can whether or not there are high level npcs handling part of the problem.</p><p></p><p>4) Not Exactly How We Would Have Done It. Somewhat related to the bigger fish to fry, very powerful people may see problems differently, and the little guy often takes issue with Big Picture Thinkers. The order that the paladins belong to believes that after the main issue of closing the rift is done, eliminating demonic influence from the area is best handled the Ripley way [spoiler]<em>I say we take of and nuke the site from orbit - it's the only way to be sure</em>[/spoiler] <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> The PCs, who may be more interested in the lives of the locals than the long term (as in eons) alignment integrity of the plane, could decide to keep the paladins out of it on their own when they realize exactly how they will be "fixing" things.</p><p></p><p>Other possible solutions to the general problem that don't necessarily apply to this instance : </p><p></p><p>Get the PCs involved in situations that are very important to them, but in the world view of the uber npcs would be fine either way - succession battles, border skirmishes, situations where the PCs can feel themselves to be the Good Guys, but in the grand scheme of things they just have a side.</p><p></p><p>Make sure that there is a personal reward to being the ones to solve the problem. </p><p></p><p>Have an out of game talk with your players and tell them to embrace the joys of metagaming, because this is a game about them saving the world damn it, and getting occasional help is fine but makes a lame story. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 4003327, member: 8439"] Well one option, as others have stated, is to just make your world without a full range of NPC levels, but personally I find that one dissatisfying unless it is well built into the history of the world and consistent. And for some players, lack of anyone else to count on can also become lack of anyone else to keep them in line, so it's always a gamble to establish such a world. ;) If your gameworld includes high level npcs with compatible goals, you have to establish why they aren't doing it for the PCs. Without knowing the exact details of your demon invasion, heres a few options to consider... 1) omnipotent but not omniscient. Some situation, either temporarily part of the problem at hand, or part of your game world, stops the npcs from knowing about the problem unless someone directly tells them, and everyone who could tell them is busy dealing with the situation as it happens. The weakening of the "world wall" which led up to the demon invasion has made divinations and teleporting more difficult for some time now, and the order of paladins has been spread out trying to keep a physical eye on things, and won't even know about the exact location of the breakthrough unless the PCs tell them. 2) Bigger fish to fry. From the PCs' lower level perspective, this certainly looks like a demon invasion, but the truth is this is a minor rift spreading from the point of [b]real[/b] invasion, which is occupying the paladins completely. They are saving the world while the PCs save their home. (I'm reminded of the movie Armageddon, where the millions of residents of Paris are killed as a small reminder the there is something dangerous happening, but at the end of the film they are celebrating saving the world. If the movie was set in Paris, it would have been about the complete failure to "save the world", and could have used some be precision based heroes. :p ) 3) Personal connections. Make sure that something other than noblis oblige is motivating the PCs in this matter. If the point of invasion is 10 miles from the PCs' home village, they should be ready to do all they can whether or not there are high level npcs handling part of the problem. 4) Not Exactly How We Would Have Done It. Somewhat related to the bigger fish to fry, very powerful people may see problems differently, and the little guy often takes issue with Big Picture Thinkers. The order that the paladins belong to believes that after the main issue of closing the rift is done, eliminating demonic influence from the area is best handled the Ripley way [spoiler][i]I say we take of and nuke the site from orbit - it's the only way to be sure[/i][/spoiler] :eek: The PCs, who may be more interested in the lives of the locals than the long term (as in eons) alignment integrity of the plane, could decide to keep the paladins out of it on their own when they realize exactly how they will be "fixing" things. Other possible solutions to the general problem that don't necessarily apply to this instance : Get the PCs involved in situations that are very important to them, but in the world view of the uber npcs would be fine either way - succession battles, border skirmishes, situations where the PCs can feel themselves to be the Good Guys, but in the grand scheme of things they just have a side. Make sure that there is a personal reward to being the ones to solve the problem. Have an out of game talk with your players and tell them to embrace the joys of metagaming, because this is a game about them saving the world damn it, and getting occasional help is fine but makes a lame story. :D [/QUOTE]
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