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<blockquote data-quote="howandwhy99" data-source="post: 4004088" data-attributes="member: 3192"><p>Quick FYI, the PCs are the heroes not because they have superpowers, have ability scores far above the norm, or are the epitome of human/demihumankind. They are heroes because they actually <em>choose</em> to take heroic action. Just as in the real world, heroes are not the ones <em>could</em> have stepped in and made a difference, but the ones who actually did. </p><p></p><p>Risking one's life to make the world a better place is a fundamentally heroic action. My advice is: don't make this choice on your behalf of your players. Let them choose when and where their PCs are courageous. Just put enough need for heroes in the world and they'll soon be faced with such choices. </p><p></p><p>If they ignore them, that's also their choice. But others are not going to step up and play hero just because the PCs won't. Maybe someone will, it's your choice. Maybe they can play the hero and inspire others? But how many other heroes are roaming around your world who have the abiltiy, opportunity, and desire to interject? We have few. In our game, the PCs are the heroes. If we don't act as such, it's a lucky day when someone else saves the world. Or the kitten in the tree.</p><p></p><p>Ours is very much a: "if you don't do the right thing, who will?" kind of world. I like it cuz it reminds me of the real one.</p><p></p><p></p><p>EDIT: Sounds like you had a group that displaced the PCs. I guess that means thinking on one's feet on why they never acted in the first place. Maybe they're not as good as they put on?</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4004088, member: 3192"] Quick FYI, the PCs are the heroes not because they have superpowers, have ability scores far above the norm, or are the epitome of human/demihumankind. They are heroes because they actually [I]choose[/I] to take heroic action. Just as in the real world, heroes are not the ones [I]could[/I] have stepped in and made a difference, but the ones who actually did. Risking one's life to make the world a better place is a fundamentally heroic action. My advice is: don't make this choice on your behalf of your players. Let them choose when and where their PCs are courageous. Just put enough need for heroes in the world and they'll soon be faced with such choices. If they ignore them, that's also their choice. But others are not going to step up and play hero just because the PCs won't. Maybe someone will, it's your choice. Maybe they can play the hero and inspire others? But how many other heroes are roaming around your world who have the abiltiy, opportunity, and desire to interject? We have few. In our game, the PCs are the heroes. If we don't act as such, it's a lucky day when someone else saves the world. Or the kitten in the tree. Ours is very much a: "if you don't do the right thing, who will?" kind of world. I like it cuz it reminds me of the real one. EDIT: Sounds like you had a group that displaced the PCs. I guess that means thinking on one's feet on why they never acted in the first place. Maybe they're not as good as they put on? [/QUOTE]
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