Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Simple20: Anyone using it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jdrakeh" data-source="post: 3144422" data-attributes="member: 13892"><p>I fixed the broken link today (I'd already fixed it once, but when I had to reload the site after some server downtime, I found that I'd forgotten to update the master files). Totally my bad. </p><p></p><p>As for the complaints, attributes are <em>not</em> just like skills (I'm not quite sure where you get that idea) -- they represent features that all sentient creatures are presumed to have, whereas aptitudes are learned skills that you only have if you sink points into them (much as people in real life only know how to do X if they take the time to learn how to do X). </p><p></p><p>Where straying from the OGL is concerned, this is intentional, although it seems to be a recurring point of confusion. Simple 20 isn't simply another way to play standard d20 (which is, argubaly what <em>all</em> other d20 variants offer, including my own Core Elements), but a low-powered game system of its own <em>based</em> on the d20 System (it uses the d20 System's default resolution method, as well as most of its skill system). </p><p></p><p>As far as I know, it's unique it this regard (i.e., focusing on skill-based, low-powered, roleplay). Iron Heroes, for example, probably comes the closest to doing what Simple 20 does by design, but even IH is only low <em>magic</em>, not low <em>power</em> -- its PCs are still extremely competent when lined up next to Average Citizen X. Simple20, conversely, isn't low magic by design, simply low power -- PCs are, by default, mundane folks*. </p><p></p><p>Simple 20 is aimed specifically at a certain target audience -- those gamers who favor verisimilitude in character development and, in general, "street level" heroes who may evolve into heroes of legend, rather than beginning their journey arraigned in such garb. If you aren't one of those gamers, then yeah -- Simple20 probably won't appeal much to you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Where terminology is concerned, those things <em>named</em> differently in Simple 20, <em>work</em> differently in Simple 20 than they do in standard d20 (those things with the same names work the same, or nearly the same). I think that there would be much more confusion if they were named the same and worked differently (which seems to be what you're suggesting). </p><p></p><p>Oh... the wound tracks... the psychological wound track was of my own design, although something similar has since appeared in True20 Worlds of Adventure, while the physical wound track came from the Toolbox Edition of Core Elements by Butch Curry (although, I think that he might have been inspired by True20 in that regard). </p><p></p><p>[*If you subscribe to the theory of the Hero's Journey, consider PCs in Simple 20 to be at the beginning of that epic cycle, whereas most standard d20 PCs begin somewhere near its apex.]</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3144422, member: 13892"] I fixed the broken link today (I'd already fixed it once, but when I had to reload the site after some server downtime, I found that I'd forgotten to update the master files). Totally my bad. As for the complaints, attributes are [i]not[/i] just like skills (I'm not quite sure where you get that idea) -- they represent features that all sentient creatures are presumed to have, whereas aptitudes are learned skills that you only have if you sink points into them (much as people in real life only know how to do X if they take the time to learn how to do X). Where straying from the OGL is concerned, this is intentional, although it seems to be a recurring point of confusion. Simple 20 isn't simply another way to play standard d20 (which is, argubaly what [i]all[/i] other d20 variants offer, including my own Core Elements), but a low-powered game system of its own [i]based[/i] on the d20 System (it uses the d20 System's default resolution method, as well as most of its skill system). As far as I know, it's unique it this regard (i.e., focusing on skill-based, low-powered, roleplay). Iron Heroes, for example, probably comes the closest to doing what Simple 20 does by design, but even IH is only low [i]magic[/i], not low [i]power[/i] -- its PCs are still extremely competent when lined up next to Average Citizen X. Simple20, conversely, isn't low magic by design, simply low power -- PCs are, by default, mundane folks*. Simple 20 is aimed specifically at a certain target audience -- those gamers who favor verisimilitude in character development and, in general, "street level" heroes who may evolve into heroes of legend, rather than beginning their journey arraigned in such garb. If you aren't one of those gamers, then yeah -- Simple20 probably won't appeal much to you ;) Where terminology is concerned, those things [i]named[/i] differently in Simple 20, [i]work[/i] differently in Simple 20 than they do in standard d20 (those things with the same names work the same, or nearly the same). I think that there would be much more confusion if they were named the same and worked differently (which seems to be what you're suggesting). Oh... the wound tracks... the psychological wound track was of my own design, although something similar has since appeared in True20 Worlds of Adventure, while the physical wound track came from the Toolbox Edition of Core Elements by Butch Curry (although, I think that he might have been inspired by True20 in that regard). [*If you subscribe to the theory of the Hero's Journey, consider PCs in Simple 20 to be at the beginning of that epic cycle, whereas most standard d20 PCs begin somewhere near its apex.] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Simple20: Anyone using it?
Top