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Simple20: Anyone using it?
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<blockquote data-quote="snikle" data-source="post: 3180337" data-attributes="member: 46532"><p>SR, I think you are missing part of the point though, it is made with the intention of leaving allot up to the GM, in the idea that removing allot of the buily rules will foster a better game/story/role-playing setting. I am wondering if you want a logical system or a realistic system, because in my view, they are not necessarily the same thing. I think s20 is very logical, and due to the freedom afforded a GM with the rules, the GM would be the deciding factor on how realistic the game is.</p><p></p><p>1-2) I dont see a need for this, especially in a rules-lite system, the whole point is getting away from pages of rules to describe everything that could happen.</p><p>3) One of the things I liked most about the system.</p><p>4) Simple taste I guess, I actually prefer the rule of dropping the stats completely and using isimply the modifiers (ig don't use 15, 16, 17...use +1, +2, +3 instead)</p><p>5) Yeah, was going to suggest the Wound Tracker in the Appedices. They are in seperate files because the Appendices are considered to be optional rules.</p><p>6) There is no system in place for such a rule, leaving it open to GM judgement. As a GM, if a player does an exceptionally good roll, the GM could easily decide to make a judgement on the severity of the blow. Additionally, you could argue that if you used the Wound Track, the fact that a player could be knocked out (incapacited 26+) with one blow, a critical hit is inherent in the system</p><p></p><p>One thing, s20 is OGL, so you could easily take what is there that you do like, and add or subtract that which you do not.</p></blockquote><p></p>
[QUOTE="snikle, post: 3180337, member: 46532"] SR, I think you are missing part of the point though, it is made with the intention of leaving allot up to the GM, in the idea that removing allot of the buily rules will foster a better game/story/role-playing setting. I am wondering if you want a logical system or a realistic system, because in my view, they are not necessarily the same thing. I think s20 is very logical, and due to the freedom afforded a GM with the rules, the GM would be the deciding factor on how realistic the game is. 1-2) I dont see a need for this, especially in a rules-lite system, the whole point is getting away from pages of rules to describe everything that could happen. 3) One of the things I liked most about the system. 4) Simple taste I guess, I actually prefer the rule of dropping the stats completely and using isimply the modifiers (ig don't use 15, 16, 17...use +1, +2, +3 instead) 5) Yeah, was going to suggest the Wound Tracker in the Appedices. They are in seperate files because the Appendices are considered to be optional rules. 6) There is no system in place for such a rule, leaving it open to GM judgement. As a GM, if a player does an exceptionally good roll, the GM could easily decide to make a judgement on the severity of the blow. Additionally, you could argue that if you used the Wound Track, the fact that a player could be knocked out (incapacited 26+) with one blow, a critical hit is inherent in the system One thing, s20 is OGL, so you could easily take what is there that you do like, and add or subtract that which you do not. [/QUOTE]
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