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<blockquote data-quote="Sound of Azure" data-source="post: 3019020" data-attributes="member: 40749"><p>heh. I should learn to be clearer. </p><p></p><p>You did more or less get the idea and have made a lot of great suggestions, as well as easing my mind.</p><p></p><p>It really wouldn't surprise me if my PCs go marching up to the slightly hostile empire up north with an army, or go buccaneering. That would be pretty cool!</p><p></p><p>What I meant was this: (I'll do it point by point, so that I have a greater chance to actually make sense for once <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p></p><p>- I think PCs get too much money/valuables in contemporary games.</p><p>-my campaign won't feature many magic items</p><p>-magic items are pretty much made when a spirit blesses an item. They can be made, and traded for...but not with thousands upon thousands of GP.</p><p>-So the the PCs won't get much in the way of treasure</p><p>-But...I don't want the players feeling like they're not getting anything.</p><p>-So I want to reduce the coin value of everything in the game (eg long sword). The PCs won't have as much gold, but the gold they do have will buy a lot more. </p><p>-Rewards-wise you got my point exactly! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>Hey, thanks for your thoughts. I have a bit more thinking to do, I reckon... but you have eased my mind a lot. Cheers! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3019020, member: 40749"] heh. I should learn to be clearer. You did more or less get the idea and have made a lot of great suggestions, as well as easing my mind. It really wouldn't surprise me if my PCs go marching up to the slightly hostile empire up north with an army, or go buccaneering. That would be pretty cool! What I meant was this: (I'll do it point by point, so that I have a greater chance to actually make sense for once :p ) - I think PCs get too much money/valuables in contemporary games. -my campaign won't feature many magic items -magic items are pretty much made when a spirit blesses an item. They can be made, and traded for...but not with thousands upon thousands of GP. -So the the PCs won't get much in the way of treasure -But...I don't want the players feeling like they're not getting anything. -So I want to reduce the coin value of everything in the game (eg long sword). The PCs won't have as much gold, but the gold they do have will buy a lot more. -Rewards-wise you got my point exactly! :) Hey, thanks for your thoughts. I have a bit more thinking to do, I reckon... but you have eased my mind a lot. Cheers! :D [/QUOTE]
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