Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Simpler Economics, reducing the costs. Help needed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chimera" data-source="post: 3023271" data-attributes="member: 2002"><p>I use a Silver based system, at 40 silver = 1 gold. Then I essentially cut the price of everything in half and put it in silver. In other words, a Longsword is 300 silver "dollars".</p><p></p><p>I adjusted the value of some things quite a bit, because they're seriously overpriced in the PHB or DMG. Start with a basic assumption of $50 per GP and then look at the price of some things. Outrageous! $500 for a flask of acid, $2500 for anti-toxin that doesn't really do much, but then - all the alchemical stuff is massively overpriced. Had to completely throw out the prices of the special alchemical stuff. And seriously...the Stronghold Builder's Guide? Laughable.</p><p></p><p>Then you gotta look at other items too. $7500 for a riding dog? $3,750 for a regular longbow?</p><p></p><p>But then again, I also completely redid the magic item cost progression. I use a Cumulative Spell Level system. RAW: 1 = 1, 2=4, 3=9, etc. CSL: 1=1, 2=3, 3=6, etc. Minimum spell level is assumed, with a 0.5 addition for every caster level above minimum. This flattens the curve a bit (9th level spell at 17th CL per RAW = 153, as per CSL = 45), but greatly increases my work. Especially when they don't exactly provide great formulas for Wondrous Items. </p><p></p><p>Going back to the first paragraph and the 300 silver thing. There's still a sense of worth when you get 20,000 'dollars' (silver) of treasure, even if you eventually figure that it's only 500 gp (more or less). In my world, that's a fair amount of money. A lesser man might think "I could sell that magic sword for 20,000 dollars and live like a King for the rest of my life!" (which, if he makes 3 dollars a day and works like a normal peasant, means about 22 years of normal wages for him.)</p><p></p><p>For my game group, what it means is that they've found magnitudes more "money" in magic items than they have come up with in coins and gems.</p></blockquote><p></p>
[QUOTE="Chimera, post: 3023271, member: 2002"] I use a Silver based system, at 40 silver = 1 gold. Then I essentially cut the price of everything in half and put it in silver. In other words, a Longsword is 300 silver "dollars". I adjusted the value of some things quite a bit, because they're seriously overpriced in the PHB or DMG. Start with a basic assumption of $50 per GP and then look at the price of some things. Outrageous! $500 for a flask of acid, $2500 for anti-toxin that doesn't really do much, but then - all the alchemical stuff is massively overpriced. Had to completely throw out the prices of the special alchemical stuff. And seriously...the Stronghold Builder's Guide? Laughable. Then you gotta look at other items too. $7500 for a riding dog? $3,750 for a regular longbow? But then again, I also completely redid the magic item cost progression. I use a Cumulative Spell Level system. RAW: 1 = 1, 2=4, 3=9, etc. CSL: 1=1, 2=3, 3=6, etc. Minimum spell level is assumed, with a 0.5 addition for every caster level above minimum. This flattens the curve a bit (9th level spell at 17th CL per RAW = 153, as per CSL = 45), but greatly increases my work. Especially when they don't exactly provide great formulas for Wondrous Items. Going back to the first paragraph and the 300 silver thing. There's still a sense of worth when you get 20,000 'dollars' (silver) of treasure, even if you eventually figure that it's only 500 gp (more or less). In my world, that's a fair amount of money. A lesser man might think "I could sell that magic sword for 20,000 dollars and live like a King for the rest of my life!" (which, if he makes 3 dollars a day and works like a normal peasant, means about 22 years of normal wages for him.) For my game group, what it means is that they've found magnitudes more "money" in magic items than they have come up with in coins and gems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Simpler Economics, reducing the costs. Help needed
Top