Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Simpler Treasure System with (mostly) Random Loot
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fuzzlewump" data-source="post: 5002348" data-attributes="member: 63214"><p>Cool. I'm interested to know what players would think of this system, rather than wishlists. Personally, I don't even use wishlists, I randomly decide what level items each player will get for the level, they pick what item they want, then I give it out over the course of the adventure. I think the sense of 'wonder' certainly is gone, but it still remains as 'where is the item I picked going to show up?' The key isn't to just randomly place the item, "You pick whatever you think is interesting, or flavorful given the scenario," as you advocate.</p><p></p><p>I guess that's why I'm interested to see what players would think. One way is fitting the scenario around what <em>the players </em>want (wishlists), and the other is to fit the items around what scenario the DM wants(flavorful to the scenario and storyline that <em>they made up.</em>) Myself, I would find it harder to make up scenarios and items that only I want to see, and even if I did, I don't see how that would be more rewarding to the players.</p><p></p><p>That said, I definitely think as long as this system ends up at the same place, with the players selling the random crap given to them and picking out what they want anyway, I don't see a problem in general, since the players end up with what they really wanted. Of course, the whole magic shop/department store was never immersive in my mind.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 5002348, member: 63214"] Cool. I'm interested to know what players would think of this system, rather than wishlists. Personally, I don't even use wishlists, I randomly decide what level items each player will get for the level, they pick what item they want, then I give it out over the course of the adventure. I think the sense of 'wonder' certainly is gone, but it still remains as 'where is the item I picked going to show up?' The key isn't to just randomly place the item, "You pick whatever you think is interesting, or flavorful given the scenario," as you advocate. I guess that's why I'm interested to see what players would think. One way is fitting the scenario around what [I]the players [/I]want (wishlists), and the other is to fit the items around what scenario the DM wants(flavorful to the scenario and storyline that [I]they made up.[/I]) Myself, I would find it harder to make up scenarios and items that only I want to see, and even if I did, I don't see how that would be more rewarding to the players. That said, I definitely think as long as this system ends up at the same place, with the players selling the random crap given to them and picking out what they want anyway, I don't see a problem in general, since the players end up with what they really wanted. Of course, the whole magic shop/department store was never immersive in my mind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Simpler Treasure System with (mostly) Random Loot
Top