Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Simpler Treasure System with (mostly) Random Loot
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="keterys" data-source="post: 5006580" data-attributes="member: 43019"><p>And then you're working on a +2... and you're filling those slots with the best possible options, like for Boots that's Adept Charging, Acrobat, Swordsman, Freedom of Movement, etc. The more efficient you make selling the items, the more customizable you make the loot. Which is a feature in some cases, but it marginalizes the wacky/weird stuff.</p><p></p><p></p><p></p><p>Nope, applies across all levels, until your character has every slot filled and every magic item at +6, or until the value of the item is so low it's not worth selling (such as when you have a 10 level gap in treasure)</p><p></p><p></p><p></p><p>They money can always go towards something else, +1 was just the example.</p><p></p><p></p><p></p><p></p><p>Of course no one puts it on a wishlist. Wishlists are exclusively for the maximally effective and/or awesome items, most of the time. Also marginalizing the wacky and weird. Trivia: Wishlists aren't even used by the guy at WotC who wrote them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Eh, not if the giving doesn't change when you get your +1 weapon. Frankly, that touches on a level of entitlement that is contentious, but I've seen many low level modules that gave out Gauntlets of Ogre Power, Wavestrider Boots, Instant Campsite, Apprentice Gloves, etc... as well as weapons and armor and necks, and such, to be sure, but there was a mixture of treasure types all the same.</p><p></p><p>Now, technically the DM could get around it by literally assuming the instant campsite or ale item would just be sold and just count its value as 20% from the get go, sorta as if it were just a variant of gem or artwork. That's probably the most fair, for those using treasure parcels and wishlists.</p><p></p><p></p><p></p><p>400-500g from selling one of the level 4 or 5 mostly flavor items I mentioned is a notable amount of gold, even when you're 6th - 10th. Even at 11th-15th it's actually still probably worth selling, but at least there the 10 level gap is enough to not worry too much about it.</p><p></p><p></p><p></p><p>Or sell the crown of leaves and instant campsite both and buy a +2...</p><p></p><p></p><p></p><p>Depends on how good the party is at planning. The more they know what items the way, the more they'll sell and buy new stuff. And, of course, eventually almost 100% of the loot will be sold - but the x5 per 5 rule lets that mostly work. Sure, they've more coin than you're expecting, but not more than 20% more, which is like a level.</p><p></p><p>Anyhow, for clarity, your system is great for simplicity and getting the job done. I just wish I saw a solution to the problem I've brought up other than revaluing the items in question.</p></blockquote><p></p>
[QUOTE="keterys, post: 5006580, member: 43019"] And then you're working on a +2... and you're filling those slots with the best possible options, like for Boots that's Adept Charging, Acrobat, Swordsman, Freedom of Movement, etc. The more efficient you make selling the items, the more customizable you make the loot. Which is a feature in some cases, but it marginalizes the wacky/weird stuff. Nope, applies across all levels, until your character has every slot filled and every magic item at +6, or until the value of the item is so low it's not worth selling (such as when you have a 10 level gap in treasure) They money can always go towards something else, +1 was just the example. Of course no one puts it on a wishlist. Wishlists are exclusively for the maximally effective and/or awesome items, most of the time. Also marginalizing the wacky and weird. Trivia: Wishlists aren't even used by the guy at WotC who wrote them :) Eh, not if the giving doesn't change when you get your +1 weapon. Frankly, that touches on a level of entitlement that is contentious, but I've seen many low level modules that gave out Gauntlets of Ogre Power, Wavestrider Boots, Instant Campsite, Apprentice Gloves, etc... as well as weapons and armor and necks, and such, to be sure, but there was a mixture of treasure types all the same. Now, technically the DM could get around it by literally assuming the instant campsite or ale item would just be sold and just count its value as 20% from the get go, sorta as if it were just a variant of gem or artwork. That's probably the most fair, for those using treasure parcels and wishlists. 400-500g from selling one of the level 4 or 5 mostly flavor items I mentioned is a notable amount of gold, even when you're 6th - 10th. Even at 11th-15th it's actually still probably worth selling, but at least there the 10 level gap is enough to not worry too much about it. Or sell the crown of leaves and instant campsite both and buy a +2... Depends on how good the party is at planning. The more they know what items the way, the more they'll sell and buy new stuff. And, of course, eventually almost 100% of the loot will be sold - but the x5 per 5 rule lets that mostly work. Sure, they've more coin than you're expecting, but not more than 20% more, which is like a level. Anyhow, for clarity, your system is great for simplicity and getting the job done. I just wish I saw a solution to the problem I've brought up other than revaluing the items in question. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Simpler Treasure System with (mostly) Random Loot
Top