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Simpler Treasure System with (mostly) Random Loot
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<blockquote data-quote="DanmarLOK" data-source="post: 5011151" data-attributes="member: 71480"><p>In relation to the gimping, items the players can't use and thus are underpowered and all that. </p><p></p><p>Consider inherent bonuses. Every 5 levels my players pick one per level from this list: +1 to hit, +1 damage (1d6 on crit), +1 AC, +1 FRW, +1 to skills (I have a HR on skills that removes the +1/2 level on them among pretty much everything else). They can't pick one twice until they've gone through them all. There are no +x weapons or +x AC items in the game anymore. </p><p></p><p>This opens up magic completely to the toy/gimmick bases. A level 10 character picks up a longsword and he's got a +2 to hit, +2 damage. He puts on a suit of chain he stole off a guard while escaping? +2 chain. It's a property of being a hero not a property of gear. </p><p></p><p>I can give them things like Restful Bedrolls, or Bowl of Everplentiful Gruel at will without having to worry I'm gimping them on power or they're 'behind the curve'. </p><p></p><p>It makes character sheets a PITA but I'm willing to put up with that in return for freedom in loot placement.</p><p></p><p>For a more detailed list <a href="http://www.keyourcars.com/houserules" target="_blank">http://www.keyourcars.com/houserules</a></p></blockquote><p></p>
[QUOTE="DanmarLOK, post: 5011151, member: 71480"] In relation to the gimping, items the players can't use and thus are underpowered and all that. Consider inherent bonuses. Every 5 levels my players pick one per level from this list: +1 to hit, +1 damage (1d6 on crit), +1 AC, +1 FRW, +1 to skills (I have a HR on skills that removes the +1/2 level on them among pretty much everything else). They can't pick one twice until they've gone through them all. There are no +x weapons or +x AC items in the game anymore. This opens up magic completely to the toy/gimmick bases. A level 10 character picks up a longsword and he's got a +2 to hit, +2 damage. He puts on a suit of chain he stole off a guard while escaping? +2 chain. It's a property of being a hero not a property of gear. I can give them things like Restful Bedrolls, or Bowl of Everplentiful Gruel at will without having to worry I'm gimping them on power or they're 'behind the curve'. It makes character sheets a PITA but I'm willing to put up with that in return for freedom in loot placement. For a more detailed list [url]http://www.keyourcars.com/houserules[/url] [/QUOTE]
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