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<blockquote data-quote="DEFCON 1" data-source="post: 6060460" data-attributes="member: 7006"><p>I mentioned the Druid/cleric sub-class thing not in reference to your post specifically... but just because that's one of the examples when people talk about putting things into a "sub-class" category.</p><p></p><p>But as far as overlap... I don't think any of that is indicative of needing to create a bin to put certain classes in. After all... if you take a look at the 3E spell lists... there's quite a bit of overlap between the Wizard <em>and Cleric</em> spell lists. And no one would say that they are in the same bin. And you can add Druid, Paladin, and Bard to those lists too. Cleric, Paladin and Sorcerer/Wizard all have <em>Protection From Evil</em> on their spell list. Bard, Cleric and Sorcerer/Wizard all have <em>Hold Person</em>. Cleric, Druid, and Sorcerer/Wizard all have <em>Obscuring Mist</em>. Bard, Cleric, Druid, Paladin, and Ranger all have <em>Cure Light Wounds</em>.</p><p></p><p>Which there again tells me that magic is magic. One big lump of energy that is accessed in a myriad of ways. And just because you can cast certain spells does not mean you are an Arcane class or a Divine class or anything like that. Because many spells cut across Arcane and Divine. So again... I don't see the point in trying to divide classes up when there's no <em>actual logical binds that tie them together.</em> It's only artificial ones that we keep in our heads from previous editions under the belief we someone <strong>need</strong> to have them in the game.</p><p></p><p>But I don't believe that's true.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6060460, member: 7006"] I mentioned the Druid/cleric sub-class thing not in reference to your post specifically... but just because that's one of the examples when people talk about putting things into a "sub-class" category. But as far as overlap... I don't think any of that is indicative of needing to create a bin to put certain classes in. After all... if you take a look at the 3E spell lists... there's quite a bit of overlap between the Wizard [I]and Cleric[/I] spell lists. And no one would say that they are in the same bin. And you can add Druid, Paladin, and Bard to those lists too. Cleric, Paladin and Sorcerer/Wizard all have [I]Protection From Evil[/I] on their spell list. Bard, Cleric and Sorcerer/Wizard all have [I]Hold Person[/I]. Cleric, Druid, and Sorcerer/Wizard all have [I]Obscuring Mist[/I]. Bard, Cleric, Druid, Paladin, and Ranger all have [I]Cure Light Wounds[/I]. Which there again tells me that magic is magic. One big lump of energy that is accessed in a myriad of ways. And just because you can cast certain spells does not mean you are an Arcane class or a Divine class or anything like that. Because many spells cut across Arcane and Divine. So again... I don't see the point in trying to divide classes up when there's no [I]actual logical binds that tie them together.[/I] It's only artificial ones that we keep in our heads from previous editions under the belief we someone [B]need[/B] to have them in the game. But I don't believe that's true. [/QUOTE]
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