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<blockquote data-quote="Eldritch_Lord" data-source="post: 6061165" data-attributes="member: 52073"><p>They've said in a few places that "every core class in the PHB" doesn't necessarily mean there will be one class called Rogue, one called Assassin, one called Sorcerer, etc., but that some of the lighter-weight classes might be specialties and some of the broader classes will have several different ways to make them. I lost my subscribed threads with the forum upgrade so I don't have a lot of quotes at hand, but I was able to find this <a href="http://www.enworld.org/forum/showthread.php?317373-seminar-transcript-class-design-assassins-wizards" target="_blank">here</a>:</p><p></p><p></p><p>Two takeaways from that:</p><p></p><p>1) He's talking about design work for the ranger <em>class</em>, not "And if you add the X specialty to the ranger you can make Y."</p><p></p><p>2) Beastmaster ranger/Aragorn ranger/Drizzt ranger read to me as basically shorthand for 4e ranger/1e ranger/2e-3e ranger, since those are terms the forums use for each variety and he didn't mention more generic terms like "a beast ranger or archer ranger or undead-slayer ranger" or similar.</p><p></p><p>From that and similar articles, and their overall focus on making 5e the modular edition to please everyone, I'd say that making any edition's version of a class playable is a priority, and well it should be given the arguments that break out about certain class versions in the edition wars.</p><p></p><p></p><p></p><p>Well, first, <em>most</em> prestige classes aren't overpowered, and you don't hit superhero power levels until 15th level in 3e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Snark aside, feats and specialties will certainly open a lot of options at character creation, but they don't go far enough to let you turn, say, the 4e ranger (one powerful animal companion, no magic, dozens of archery-related powers, hunter's quarry) into the 3e ranger (list of less-powerful animal companions, lots of nature magic and archery magic, favored enemy) except at the most superficial level where you have a bow, an animal companion, and <em>entangle</em>.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 6061165, member: 52073"] They've said in a few places that "every core class in the PHB" doesn't necessarily mean there will be one class called Rogue, one called Assassin, one called Sorcerer, etc., but that some of the lighter-weight classes might be specialties and some of the broader classes will have several different ways to make them. I lost my subscribed threads with the forum upgrade so I don't have a lot of quotes at hand, but I was able to find this [url=http://www.enworld.org/forum/showthread.php?317373-seminar-transcript-class-design-assassins-wizards]here[/url]: Two takeaways from that: 1) He's talking about design work for the ranger [I]class[/I], not "And if you add the X specialty to the ranger you can make Y." 2) Beastmaster ranger/Aragorn ranger/Drizzt ranger read to me as basically shorthand for 4e ranger/1e ranger/2e-3e ranger, since those are terms the forums use for each variety and he didn't mention more generic terms like "a beast ranger or archer ranger or undead-slayer ranger" or similar. From that and similar articles, and their overall focus on making 5e the modular edition to please everyone, I'd say that making any edition's version of a class playable is a priority, and well it should be given the arguments that break out about certain class versions in the edition wars. Well, first, [I]most[/I] prestige classes aren't overpowered, and you don't hit superhero power levels until 15th level in 3e. ;) Snark aside, feats and specialties will certainly open a lot of options at character creation, but they don't go far enough to let you turn, say, the 4e ranger (one powerful animal companion, no magic, dozens of archery-related powers, hunter's quarry) into the 3e ranger (list of less-powerful animal companions, lots of nature magic and archery magic, favored enemy) except at the most superficial level where you have a bow, an animal companion, and [I]entangle[/I]. [/QUOTE]
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