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General Tabletop Discussion
*Pathfinder & Starfinder
Simplified Daily Item Usage and Action Point Tracking
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<blockquote data-quote="Samurai" data-source="post: 4616225" data-attributes="member: 3850"><p>I tried to keep it simple:</p><p><strong></strong></p><p><strong>Milestones </strong>– Remove Milestones from the game. Instead, all characters get 1 Action point that may be used once per Encounter.</p><p></p><p>Magic items do not require Milestones to be charged, a character may simply use the powers at their stated frequency. To prevent a golf bag of items with Daily powers from being used in succession, a character may only use the Daily Power of an item for a given slot once per day. So if he has already used a Daily Belt Slot item, he can’t use another Daily Belt Slot power until after an extended rest. Rings and any other items that grow more powerful after a Milestone now require a Healing Surge to be spent to achieve the increased functionality, but it may be done at any time.</p></blockquote><p></p>
[QUOTE="Samurai, post: 4616225, member: 3850"] I tried to keep it simple: [B] Milestones [/B]– Remove Milestones from the game. Instead, all characters get 1 Action point that may be used once per Encounter. Magic items do not require Milestones to be charged, a character may simply use the powers at their stated frequency. To prevent a golf bag of items with Daily powers from being used in succession, a character may only use the Daily Power of an item for a given slot once per day. So if he has already used a Daily Belt Slot item, he can’t use another Daily Belt Slot power until after an extended rest. Rings and any other items that grow more powerful after a Milestone now require a Healing Surge to be spent to achieve the increased functionality, but it may be done at any time. [/QUOTE]
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Community
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Simplified Daily Item Usage and Action Point Tracking
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