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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Simplified Daily Item Usage and Action Point Tracking
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<blockquote data-quote="KarinsDad" data-source="post: 4656522" data-attributes="member: 2011"><p>Possibly, but not necessarily.</p><p></p><p>I have a bit of an issue with the entire daily concept (item or power) anyway.</p><p></p><p>One solution might be:</p><p></p><p>1) Each PC refreshes two Action Points after each short rest (i.e. always max of two)</p><p>2) Each PC can use an Action Point for:</p><p>a) an extra action</p><p>b) a daily magic item use</p><p>c) recover an encounter power or a daily power (regardless of source)</p><p></p><p>I like players to have flexibility, but I understand the need for balance.</p><p></p><p>The rules listed here get rid of much of the bookkeeping and much of the restrictiveness, but at the same time do not open the power gates too much (they do give more power to PCs). It does allow two extra actions per encounter. It also allows a PC to re-use a daily item power, but that's ok (IMO).</p><p></p><p></p><p>I personally do not care if a player swaps out one Belt for another Belt between encounters. I especially do not care if a player uses one Sword instead of another mid-encounter or if he uses his special Wand Daily power twice in an encounter.</p><p></p><p>The game is meant to be fun. Bookkeeping is not fun. Hording resources for some players is not fun. I have found at our table that there can even be minor disagreements between players on resource management where some want to use them now to end fights quickly and others want to horde them for use in larger fights. Both play styles are fine, but both play styles are also penalized somewhat with the current rules. I prefer a rules set where neither play style is penalized if possible.</p><p></p><p>With the system above, the use them now crowd gets the advantage of heavy big gun use early in the encounter and the horde them crowd gets the advantage of heavy gun use whenever in the encounter that they feel it is necessary. The difficulty of the encounter does not matter, so it's win win. In the current rule set, the use them now crowd is typically penalized in later encounters (ran out of resources) and the horde them crowd is typically penalized in earlier encounters (self-prevented from using resources early on due to the chance of more difficult encounters later on). Meh.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4656522, member: 2011"] Possibly, but not necessarily. I have a bit of an issue with the entire daily concept (item or power) anyway. One solution might be: 1) Each PC refreshes two Action Points after each short rest (i.e. always max of two) 2) Each PC can use an Action Point for: a) an extra action b) a daily magic item use c) recover an encounter power or a daily power (regardless of source) I like players to have flexibility, but I understand the need for balance. The rules listed here get rid of much of the bookkeeping and much of the restrictiveness, but at the same time do not open the power gates too much (they do give more power to PCs). It does allow two extra actions per encounter. It also allows a PC to re-use a daily item power, but that's ok (IMO). I personally do not care if a player swaps out one Belt for another Belt between encounters. I especially do not care if a player uses one Sword instead of another mid-encounter or if he uses his special Wand Daily power twice in an encounter. The game is meant to be fun. Bookkeeping is not fun. Hording resources for some players is not fun. I have found at our table that there can even be minor disagreements between players on resource management where some want to use them now to end fights quickly and others want to horde them for use in larger fights. Both play styles are fine, but both play styles are also penalized somewhat with the current rules. I prefer a rules set where neither play style is penalized if possible. With the system above, the use them now crowd gets the advantage of heavy big gun use early in the encounter and the horde them crowd gets the advantage of heavy gun use whenever in the encounter that they feel it is necessary. The difficulty of the encounter does not matter, so it's win win. In the current rule set, the use them now crowd is typically penalized in later encounters (ran out of resources) and the horde them crowd is typically penalized in earlier encounters (self-prevented from using resources early on due to the chance of more difficult encounters later on). Meh. [/QUOTE]
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Simplified Daily Item Usage and Action Point Tracking
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