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General Tabletop Discussion
*Pathfinder & Starfinder
Simplified Encumbrance System
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<blockquote data-quote="Mishihari Lord" data-source="post: 6005720" data-attributes="member: 128"><p>I like where you're going with this, but I think it can be simplified a bit more. Instead of tracking actual weight, abstract it to encumbrance points (ep), where 1 ep is usually 5 pounds.</p><p></p><p>Then 2xStr ep halves your movement and 4xStr ep is maximum, with same effects you mentioned.</p><p></p><p>Using abstract encumbrance points also allows you to account for bulkiness and difficulty of carrying without strictly tracking it. That suit of chain mail might be 50 lbs but it's only 5 ep rather than 10 because the weight is well distributed for carrying. That staff is only 5 lbs, but it's 2 ep because it's a bit awkward to carry. Small items don't have an ep cost unless you're carrying bulk amounts of them, including coins.</p><p></p><p>The DM can figure ep of treasure ahead of time to simplify in game play, and the Player's Handbook gear list would list ep too.</p><p></p><p>I've always thought that encumbrance was something that could add to play, but it's always been more work than it's worth. Places where it could make a difference are in limiting how much food you can bring on an expedition, limiting how much loot you can carry back, figuring fatigue in extended wilderness travels, and determining if you can carry those big logs a mile to bridge a chasm. With a system like this I might be tempted to give it a try.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 6005720, member: 128"] I like where you're going with this, but I think it can be simplified a bit more. Instead of tracking actual weight, abstract it to encumbrance points (ep), where 1 ep is usually 5 pounds. Then 2xStr ep halves your movement and 4xStr ep is maximum, with same effects you mentioned. Using abstract encumbrance points also allows you to account for bulkiness and difficulty of carrying without strictly tracking it. That suit of chain mail might be 50 lbs but it's only 5 ep rather than 10 because the weight is well distributed for carrying. That staff is only 5 lbs, but it's 2 ep because it's a bit awkward to carry. Small items don't have an ep cost unless you're carrying bulk amounts of them, including coins. The DM can figure ep of treasure ahead of time to simplify in game play, and the Player's Handbook gear list would list ep too. I've always thought that encumbrance was something that could add to play, but it's always been more work than it's worth. Places where it could make a difference are in limiting how much food you can bring on an expedition, limiting how much loot you can carry back, figuring fatigue in extended wilderness travels, and determining if you can carry those big logs a mile to bridge a chasm. With a system like this I might be tempted to give it a try. [/QUOTE]
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