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<blockquote data-quote="RandomPrecision" data-source="post: 2121015" data-attributes="member: 29267"><p>Takasi, I enjoy your method, although I think a d20 is a bit too random. That means EL 20 worth of creatures can be randomly thrown about with each round of combat.</p><p></p><p>Since a huge battle would take quite a long time, I'd be more in favor of small rolls. I'm leaning toward something in the d10 range, although any of d8-d10-d12 seems to be fair game. War can be pretty chaotic - maybe the die used should be randomly determined before each round.</p><p></p><p>I'd also add some strategy to it, but I think that can be easily done. First, I'd create some definite bonuses or penalties for things like higher ground, flanking, morale, home field advantage, and other things, but I'd also allow armies to divide or assume formations for some bonuses. I'd have to think about this for some while. An example is that 1000 orcs could split into 2 groups of 500 orcs and flank an enemy army for the flanking bonus, but they'd be treated as 2 armies. And to decide when actions take place, there should be some sort of initiative roll, which I'd consider linking to the commander's leadership score.</p><p></p><p>I'll probably use a method like yours if I get my upcoming campaign off the ground; I intend for there to be several large combats, and I really like this system.</p><p></p><p>Asdel, I like your approach too. I'm not going to have the PC's just sit and watch my die rolls and logarithmic equations for the duration of an enormous battle, and I was considering something like what you've proposed for the time in between. The first stage could even provide a modifier to the combat roll above - if the PC's can speed up their army's progression, that army receives a bonus, but if they get bogged down, they take a penalty. I wouldn't include the second stage in every battle, but the occasional side-quest during a fight would be interesting. The third stage seems similar to what the PC's will have to do during each round, although the enemy need not be insurmountable. The PC's in the combat will simply have to fight a proportionate number of enemy troops during each round that the combat lasts (which brings up the question of how often to roll the dice - again, it might vary with the conflict - I might roll once every 10 rounds for the vanilla huge battle scenario). The final stage would only be applicable to fights that have a BBEG/LBEG encounter at the end, but that's certainly an important part too.</p></blockquote><p></p>
[QUOTE="RandomPrecision, post: 2121015, member: 29267"] Takasi, I enjoy your method, although I think a d20 is a bit too random. That means EL 20 worth of creatures can be randomly thrown about with each round of combat. Since a huge battle would take quite a long time, I'd be more in favor of small rolls. I'm leaning toward something in the d10 range, although any of d8-d10-d12 seems to be fair game. War can be pretty chaotic - maybe the die used should be randomly determined before each round. I'd also add some strategy to it, but I think that can be easily done. First, I'd create some definite bonuses or penalties for things like higher ground, flanking, morale, home field advantage, and other things, but I'd also allow armies to divide or assume formations for some bonuses. I'd have to think about this for some while. An example is that 1000 orcs could split into 2 groups of 500 orcs and flank an enemy army for the flanking bonus, but they'd be treated as 2 armies. And to decide when actions take place, there should be some sort of initiative roll, which I'd consider linking to the commander's leadership score. I'll probably use a method like yours if I get my upcoming campaign off the ground; I intend for there to be several large combats, and I really like this system. Asdel, I like your approach too. I'm not going to have the PC's just sit and watch my die rolls and logarithmic equations for the duration of an enormous battle, and I was considering something like what you've proposed for the time in between. The first stage could even provide a modifier to the combat roll above - if the PC's can speed up their army's progression, that army receives a bonus, but if they get bogged down, they take a penalty. I wouldn't include the second stage in every battle, but the occasional side-quest during a fight would be interesting. The third stage seems similar to what the PC's will have to do during each round, although the enemy need not be insurmountable. The PC's in the combat will simply have to fight a proportionate number of enemy troops during each round that the combat lasts (which brings up the question of how often to roll the dice - again, it might vary with the conflict - I might roll once every 10 rounds for the vanilla huge battle scenario). The final stage would only be applicable to fights that have a BBEG/LBEG encounter at the end, but that's certainly an important part too. [/QUOTE]
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