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General Tabletop Discussion
*Pathfinder & Starfinder
Simplified NPC Class Features
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<blockquote data-quote="CapnZapp" data-source="post: 4615130" data-attributes="member: 12731"><p>I think you're on the right track.</p><p></p><p>As this is a NPC, why not simplify even more:</p><p></p><p><strong>NPC Quarry:</strong> Ranger does extra damage to the first enemy hit by his or her first attack each round. Ranger can only deal this extra damage to a single enemy each turn.</p><p></p><p>...and not worry about the fiddly bits at all (the workings of the PC Quarry ability, how close the enemy is, how you can select to give the second enemy the extra damage instead of the first when making each strike out of a Twin Strike to different enemies etc)... the main result would be the same - NPC Rangers deal extra damage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>As for NPC Warlocks, perhaps the easiest approximation is 1) he deals damage the same as the ranger 2) his pact boon triggers whenever he himself drops an enemy. The crucial piece of fiddliness you'd want to get rid of, is who's cursed and who's not.</p><p></p><p>And btw, if 2) feels too weak, why not simply 2b) his pact boon triggers whenever an enemy falls. How about it? In the case of the NPC being an enemy, chances are, this feature will not be triggered at all, or just once, at best. If the NPC is an ally to the player's, chances are you'd need to tweak the NPC stats anyway as the DM.</p><p></p><p>As for the NPC Rogue, just let him deal normal sneak attack damage whenever he has combat advantage. Lots of "roguish" monsters do this already.</p><p></p><p></p><p>NPC Wizards: I guess I need to go brush up on how PC Wizard spellbooks work... if you defeat this NPC Wizard, are you supposed to gain his spellbook as loot...?</p><p></p><p>I would think not, just as you don't (normally) gain any loot just because a monster's being described as having a sword. That is, just as the party Fighter can't expect to find lots of interesting Longswords among his human fallen enemies, the party Wizard shouldn't expect anything interesting from a fallen Wizard's spellbook. </p><p></p><p>Thus:</p><p>NPC Wizard's Spellbook (alt 1): The NPC did not bring his spellbook.</p><p>NPC Wizard's Spellbook (alt 2): The spellbook only contains spells you already know.</p><p>NPC Wizard's Spellbook (alt 3): You can't read his spellbook, just as you can't sell his fighter buddy's platemail.</p><p></p><p></p><p>Thanks for thinking about these things! Could we even hope for a "Book of Simplified NPCs"...? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4615130, member: 12731"] I think you're on the right track. As this is a NPC, why not simplify even more: [B]NPC Quarry:[/B] Ranger does extra damage to the first enemy hit by his or her first attack each round. Ranger can only deal this extra damage to a single enemy each turn. ...and not worry about the fiddly bits at all (the workings of the PC Quarry ability, how close the enemy is, how you can select to give the second enemy the extra damage instead of the first when making each strike out of a Twin Strike to different enemies etc)... the main result would be the same - NPC Rangers deal extra damage :) As for NPC Warlocks, perhaps the easiest approximation is 1) he deals damage the same as the ranger 2) his pact boon triggers whenever he himself drops an enemy. The crucial piece of fiddliness you'd want to get rid of, is who's cursed and who's not. And btw, if 2) feels too weak, why not simply 2b) his pact boon triggers whenever an enemy falls. How about it? In the case of the NPC being an enemy, chances are, this feature will not be triggered at all, or just once, at best. If the NPC is an ally to the player's, chances are you'd need to tweak the NPC stats anyway as the DM. As for the NPC Rogue, just let him deal normal sneak attack damage whenever he has combat advantage. Lots of "roguish" monsters do this already. NPC Wizards: I guess I need to go brush up on how PC Wizard spellbooks work... if you defeat this NPC Wizard, are you supposed to gain his spellbook as loot...? I would think not, just as you don't (normally) gain any loot just because a monster's being described as having a sword. That is, just as the party Fighter can't expect to find lots of interesting Longswords among his human fallen enemies, the party Wizard shouldn't expect anything interesting from a fallen Wizard's spellbook. Thus: NPC Wizard's Spellbook (alt 1): The NPC did not bring his spellbook. NPC Wizard's Spellbook (alt 2): The spellbook only contains spells you already know. NPC Wizard's Spellbook (alt 3): You can't read his spellbook, just as you can't sell his fighter buddy's platemail. Thanks for thinking about these things! Could we even hope for a "Book of Simplified NPCs"...? :) [/QUOTE]
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