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General Tabletop Discussion
*Pathfinder & Starfinder
Simplified ongoing damage
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<blockquote data-quote="Mesh Hong" data-source="post: 4645575" data-attributes="member: 73463"><p>I see what you are trying to do with this idea, but is it really simplifying the situation enough to make it worth while?</p><p> </p><p>You are replacing a standard mechanic, (save against each ongoing effect at the end of your turn) with a count down mechanic (keep a record of how many turns you are under an effect). Personally I don't see where the real simplification is, in many ways I see this as being more complicated.</p><p> </p><p>What happens when a character is subject to the same effect again? Under the standard system it wouldn't matter as you are still making one save to end the effect. But under your proposed system wouldn't you have to reset the condition to 2 turns again to maintain your balanced average damage?</p><p> </p><p>There is also the slight complication of using two different mechanics instead of one? (save against status effects, 2 round duration against ongoing damage)</p><p> </p><p>There is also the problem of various bonuses to saves, e.g. +5 vs. poison, and then you have to consider elites and solos having +2 and +5 bonuses to saves.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4645575, member: 73463"] I see what you are trying to do with this idea, but is it really simplifying the situation enough to make it worth while? You are replacing a standard mechanic, (save against each ongoing effect at the end of your turn) with a count down mechanic (keep a record of how many turns you are under an effect). Personally I don't see where the real simplification is, in many ways I see this as being more complicated. What happens when a character is subject to the same effect again? Under the standard system it wouldn't matter as you are still making one save to end the effect. But under your proposed system wouldn't you have to reset the condition to 2 turns again to maintain your balanced average damage? There is also the slight complication of using two different mechanics instead of one? (save against status effects, 2 round duration against ongoing damage) There is also the problem of various bonuses to saves, e.g. +5 vs. poison, and then you have to consider elites and solos having +2 and +5 bonuses to saves. [/QUOTE]
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Simplified ongoing damage
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