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Simplified PF2e?
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<blockquote data-quote="JAMUMU" data-source="post: 9094030" data-attributes="member: 7035709"><p>I am listening Bud, I'm just not agreeing with you. My ears are wide freaking open, I just ain't buyin what you're sellin.</p><p></p><p>There's nothing implicit in having Critical Success Results, Success Results, failure states, and the idea of sliding difficulty around contradicting existing rumors all rolled up in a feat that you need to be expert in the skill to use.</p><p></p><p>The implication there is that because it is systematized in this way, then any other attempts to fabricate or spread rumors must in some way be lesser than this feat. Not more. The rules are the yardstick. The systematized rules spread over thousands of pages, pages that detail who can do what and when and what the effects of that are. To cut through that and say "you don't need to have a particular feat to do a thing like it says in the book, or the required proficiency level it says you need to have, and don't worry about the success levels written in the description, I'll just wing it" is all well and good. It's candy to my ears, music to my taste buds. As I have already said, any table can do that with any game. Though in my experience if you do that while running a game with as many rules and permissions as PF2 faces pushback from the players who have invested in the feats, the feats that might not work as well as they should because the referee is rolling FKR stylee.</p><p></p><p>But this loosey-goosey, have-at-it, never mind the details approach is not explicit or implicit anywhere in the PF2 texts and I would argue runs directly counter to the spirit of the game system as it appears in the books.</p></blockquote><p></p>
[QUOTE="JAMUMU, post: 9094030, member: 7035709"] I am listening Bud, I'm just not agreeing with you. My ears are wide freaking open, I just ain't buyin what you're sellin. There's nothing implicit in having Critical Success Results, Success Results, failure states, and the idea of sliding difficulty around contradicting existing rumors all rolled up in a feat that you need to be expert in the skill to use. The implication there is that because it is systematized in this way, then any other attempts to fabricate or spread rumors must in some way be lesser than this feat. Not more. The rules are the yardstick. The systematized rules spread over thousands of pages, pages that detail who can do what and when and what the effects of that are. To cut through that and say "you don't need to have a particular feat to do a thing like it says in the book, or the required proficiency level it says you need to have, and don't worry about the success levels written in the description, I'll just wing it" is all well and good. It's candy to my ears, music to my taste buds. As I have already said, any table can do that with any game. Though in my experience if you do that while running a game with as many rules and permissions as PF2 faces pushback from the players who have invested in the feats, the feats that might not work as well as they should because the referee is rolling FKR stylee. But this loosey-goosey, have-at-it, never mind the details approach is not explicit or implicit anywhere in the PF2 texts and I would argue runs directly counter to the spirit of the game system as it appears in the books. [/QUOTE]
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