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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Simplified Wealth- an idea to lower d&d accounting
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<blockquote data-quote="Sadrik" data-source="post: 3678324" data-attributes="member: 14506"><p>One way to do it too would be you always round an treasure gained down to the nearest 100gp. In this way, everything is in groups of 100gp. This is sort of where I wanted to go with a wealth system, abstracting it. We could institute abstract $100 bills <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. A characters wealth is determined by how many 100gp bills they have. Call them Drachens or something cool. So if a character had 20 Drachens they would be worth 2,000gp.</p><p></p><p>Then, a rule that says you can afford to buy anything that is equal to the number of Drachens you have in gp as essentially a free purchase a certain # of times per adventure. So for instance, if you have 20 Drachens you can afford to buy anything of less than 20gp X times per adventure. Since all treasure gets rounded into Drachens (100gp increments) characters lose out on all the change. Essentially that change gets turned into free small purchase buys.</p><p></p><p>X would need to be less than 1 Drachens (100gp)? or maybe not? X could be half the number of Drachens you have. So, 20 Drachens would be 10 purchases. I would also institute</p><p></p><p>Major purchases would all work off Drachens and not the free buy system, of course.</p><p></p><p>For purchases greater than their token cost and smaller than a whole Drachens they can buy multiple items. For instance a player can spend 1 Drachens for 100gp and buy up to 100gp of gear. Any change left over disappears. All players start with 2 or 3 Drachens?</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3678324, member: 14506"] One way to do it too would be you always round an treasure gained down to the nearest 100gp. In this way, everything is in groups of 100gp. This is sort of where I wanted to go with a wealth system, abstracting it. We could institute abstract $100 bills :). A characters wealth is determined by how many 100gp bills they have. Call them Drachens or something cool. So if a character had 20 Drachens they would be worth 2,000gp. Then, a rule that says you can afford to buy anything that is equal to the number of Drachens you have in gp as essentially a free purchase a certain # of times per adventure. So for instance, if you have 20 Drachens you can afford to buy anything of less than 20gp X times per adventure. Since all treasure gets rounded into Drachens (100gp increments) characters lose out on all the change. Essentially that change gets turned into free small purchase buys. X would need to be less than 1 Drachens (100gp)? or maybe not? X could be half the number of Drachens you have. So, 20 Drachens would be 10 purchases. I would also institute Major purchases would all work off Drachens and not the free buy system, of course. For purchases greater than their token cost and smaller than a whole Drachens they can buy multiple items. For instance a player can spend 1 Drachens for 100gp and buy up to 100gp of gear. Any change left over disappears. All players start with 2 or 3 Drachens? [/QUOTE]
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Simplified Wealth- an idea to lower d&d accounting
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