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General Tabletop Discussion
*Pathfinder & Starfinder
Simplify Weapons and Armor?
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<blockquote data-quote="Quartz" data-source="post: 3806816" data-attributes="member: 40552"><p>I think that the weapons should indeed be abstracted. Consider that a weapon is simply SFX for doing damage. Here's what I'm considering:</p><p></p><p>All weapons do damage equal to your current HD: if you're currently a barbarian, your dagger does 1d12; if you're currently a mage, your 2H sword does 1d4. Monks get an Insight bonus of +1 per 2 levels with their natural attacks. <em>Rationale: no longer have to look up damage types or guestimate them for improvised weapons. KISS.</em></p><p></p><p>If you use your weapon 1 handed, you add 1x strength, no matter which arm. If you're using 2 weapons, each gets 1x Str. If you use a weapon 2-handed, you add 2x strength (or negate any Str penalty), even if it's a dagger. Think of the old woman stabbing someone with a stilletto held in both hands. Power Attack goes with Str. <em>Rationale: simple!</em></p><p></p><p>Criticals: normal weapons do not threaten criticals. Masterwork weapons threaten a critical on a 20. <em>Rationale: increases survivability of PCs because mooks won't be critting them (that minotaur with the maul won't be doing 80 HP damage), makes Masterwork weapons good treasure.</em> Monsters may take the Improved Natural Attack feat to be able to threaten criticals with natural attacks. Monks have a threat range equal to their Ki Strike ability. Magic weapons have a threat range equal to their plus, so a +4 weapon threatens on a 17-20. All criticals do x2 damage (<em>this is toned down from earlier</em>). Characters can take the Improved Critical feat to do x3 damage. <em>Rationale: restores somewhat the balance between spellcasters and combatants at high levels, makes higher plus magic weapons special again.</em></p><p></p><p>Example: Brod the Barbarian is wielding 2 +3 daggers and has Str 20 and the Improved Critical Feat. He does 1d12 + 8 damage with a 18-20/x3 crit with each weapon. Later Brod loses one of his daggers and becomes enraged (+4 Str) and Power Attacks for 10 points holding his remaining dagger in both hands. He does 1d12 + 37 on a successful hit; he would do 114-147 on a successful critical.</p></blockquote><p></p>
[QUOTE="Quartz, post: 3806816, member: 40552"] I think that the weapons should indeed be abstracted. Consider that a weapon is simply SFX for doing damage. Here's what I'm considering: All weapons do damage equal to your current HD: if you're currently a barbarian, your dagger does 1d12; if you're currently a mage, your 2H sword does 1d4. Monks get an Insight bonus of +1 per 2 levels with their natural attacks. [i]Rationale: no longer have to look up damage types or guestimate them for improvised weapons. KISS.[/i] If you use your weapon 1 handed, you add 1x strength, no matter which arm. If you're using 2 weapons, each gets 1x Str. If you use a weapon 2-handed, you add 2x strength (or negate any Str penalty), even if it's a dagger. Think of the old woman stabbing someone with a stilletto held in both hands. Power Attack goes with Str. [i]Rationale: simple![/i] Criticals: normal weapons do not threaten criticals. Masterwork weapons threaten a critical on a 20. [i]Rationale: increases survivability of PCs because mooks won't be critting them (that minotaur with the maul won't be doing 80 HP damage), makes Masterwork weapons good treasure.[/i] Monsters may take the Improved Natural Attack feat to be able to threaten criticals with natural attacks. Monks have a threat range equal to their Ki Strike ability. Magic weapons have a threat range equal to their plus, so a +4 weapon threatens on a 17-20. All criticals do x2 damage ([i]this is toned down from earlier[/i]). Characters can take the Improved Critical feat to do x3 damage. [i]Rationale: restores somewhat the balance between spellcasters and combatants at high levels, makes higher plus magic weapons special again.[/i] Example: Brod the Barbarian is wielding 2 +3 daggers and has Str 20 and the Improved Critical Feat. He does 1d12 + 8 damage with a 18-20/x3 crit with each weapon. Later Brod loses one of his daggers and becomes enraged (+4 Str) and Power Attacks for 10 points holding his remaining dagger in both hands. He does 1d12 + 37 on a successful hit; he would do 114-147 on a successful critical. [/QUOTE]
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Simplify Weapons and Armor?
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