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General Tabletop Discussion
*Pathfinder & Starfinder
Simplify Weapons and Armor?
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<blockquote data-quote="Daniel D. Fox" data-source="post: 3807429" data-attributes="member: 55033"><p>As an example, here's what I've done in my own campaign to simplify armor:</p><p></p><p></p><p>Technically, the specific armor kind isn't even necessary (outside of flavor). Overall reduction of penalties, while highlighting the benefits of armor type, would be more simplistic and easier for newer players to reference (instead of recalling what AC brigandine or splint has off the top of your head). By averaging the armor values and modifying them slightly, here is what I have come up with:</p><p></p><p>Light Armor AC: 2</p><p>Max Dex = character level +3</p><p>Armor Check Penalty = -1</p><p>Movement Penalty = none</p><p></p><p>Medium Armor AC: 4</p><p>Max Dex = character level +1</p><p>Armor Check Penalty = -2</p><p>Movement Penalty = 1 square</p><p></p><p>Heavy Armor AC: 8 </p><p>Max Dex = character level +0</p><p>Armor Check Penalty = -4</p><p>Movement Penalty = 2 squares</p><p></p><p>Light Shield AC: 1</p><p>Armor Check Penalty = -1</p><p></p><p>Medium Shield AC: 2</p><p>Armor Check Penalty = -2</p><p></p><p>Heavy Shield AC: 3</p><p>Armor Check Penalty = -3</p><p></p><p>Tower Shield AC: 4 or full cover</p><p>Armor Check Penalty = -4</p><p></p><p>Masterwork would allow an additional +1 Max Dex bonus and reduce the Armor Check penalty by +1</p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 3807429, member: 55033"] As an example, here's what I've done in my own campaign to simplify armor: Technically, the specific armor kind isn't even necessary (outside of flavor). Overall reduction of penalties, while highlighting the benefits of armor type, would be more simplistic and easier for newer players to reference (instead of recalling what AC brigandine or splint has off the top of your head). By averaging the armor values and modifying them slightly, here is what I have come up with: Light Armor AC: 2 Max Dex = character level +3 Armor Check Penalty = -1 Movement Penalty = none Medium Armor AC: 4 Max Dex = character level +1 Armor Check Penalty = -2 Movement Penalty = 1 square Heavy Armor AC: 8 Max Dex = character level +0 Armor Check Penalty = -4 Movement Penalty = 2 squares Light Shield AC: 1 Armor Check Penalty = -1 Medium Shield AC: 2 Armor Check Penalty = -2 Heavy Shield AC: 3 Armor Check Penalty = -3 Tower Shield AC: 4 or full cover Armor Check Penalty = -4 Masterwork would allow an additional +1 Max Dex bonus and reduce the Armor Check penalty by +1 [/QUOTE]
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Simplify Weapons and Armor?
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