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General Tabletop Discussion
*Pathfinder & Starfinder
Simplify Weapons and Armor?
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<blockquote data-quote="Altamont Ravenard" data-source="post: 3807462" data-attributes="member: 14700"><p>I don't get this sentiment.</p><p></p><p>Say they do something like this:</p><p></p><p>Generic Term: Axe</p><p>Type: slashing</p><p>Damage: </p><p style="margin-left: 20px">1H: 1d8</p> <p style="margin-left: 20px">2H: 1d12</p><p>Crit: 20 / X3</p><p>Possible weapon names:</p><p style="margin-left: 20px">1H: Axe, Hatchet, Tomahawk, Throwing axe, Hand axe</p> <p style="margin-left: 20px">2H: Greataxe, Halberd, Waraxe</p><p></p><p>Generic Term: Sword</p><p>Type: slashing</p><p>Damage: </p><p style="margin-left: 20px">1H: 1d8</p> <p style="margin-left: 20px">2H: 2d6</p><p>Crit: 19-20 / X2</p><p>Possible weapon names: </p><p style="margin-left: 20px">1H: Cutlass, Scimitar, Machete, Katana, Longsword</p> <p style="margin-left: 20px">2H: Greatsword, Flachion, Bastard Sword</p><p></p><p>Generic Term: Mace</p><p>Type: bludgeoning</p><p>Damage:</p><p style="margin-left: 20px">1H: 1d8</p> <p style="margin-left: 20px">2H: 1d10</p><p>Crit: 20 / X3</p><p>Possible weapon names:</p><p style="margin-left: 20px">1H: Mace, Warhammer, Morningstar, Club</p> <p style="margin-left: 20px">2H: Warclub, Maul, Great Mace</p><p></p><p>Wouldn't it make it more fun? I mean, you decide which kind of generic weapon you use, but you get to describe it as you want, and you wouldn't be mechanically disadvantages for making a sub-optimal choice for a signature weapon.</p><p></p><p>You could call your weapon a Fangblade, describe it as the ancestral weapon of your tribe, a long, flat, serrated blade with a crocodile-bone guard and have it behave mechanically the same as your buddy Björn's Viking Sword.</p><p></p><p>AR</p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 3807462, member: 14700"] I don't get this sentiment. Say they do something like this: Generic Term: Axe Type: slashing Damage: [INDENT]1H: 1d8 2H: 1d12[/INDENT] Crit: 20 / X3 Possible weapon names: [INDENT]1H: Axe, Hatchet, Tomahawk, Throwing axe, Hand axe 2H: Greataxe, Halberd, Waraxe[/INDENT] Generic Term: Sword Type: slashing Damage: [INDENT]1H: 1d8 2H: 2d6[/INDENT] Crit: 19-20 / X2 Possible weapon names: [INDENT]1H: Cutlass, Scimitar, Machete, Katana, Longsword 2H: Greatsword, Flachion, Bastard Sword[/INDENT] Generic Term: Mace Type: bludgeoning Damage: [INDENT]1H: 1d8 2H: 1d10[/INDENT] Crit: 20 / X3 Possible weapon names: [INDENT]1H: Mace, Warhammer, Morningstar, Club 2H: Warclub, Maul, Great Mace[/INDENT] Wouldn't it make it more fun? I mean, you decide which kind of generic weapon you use, but you get to describe it as you want, and you wouldn't be mechanically disadvantages for making a sub-optimal choice for a signature weapon. You could call your weapon a Fangblade, describe it as the ancestral weapon of your tribe, a long, flat, serrated blade with a crocodile-bone guard and have it behave mechanically the same as your buddy Björn's Viking Sword. AR [/QUOTE]
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Simplify Weapons and Armor?
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