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<blockquote data-quote="Xeviat" data-source="post: 6928425" data-attributes="member: 57494"><p>I wouldn't want to quite go as far as to treat power source as literal power lists. To take 3E as my "classic" example, as that's where I start, a single spell could be on multiple spell lists. Heck, some were even on everyone's spell list. A "Holy Strike" at-will for 1[W]+Str damage, +Cha radiant damage, would only be on the paladin's list, but a "Heavy Blade Master" at-will could be a very similar 1[W]+Str+Dex damage.</p><p></p><p>I don't prefer the stances of the essentials fighter, though I do like the attempt to differentiate Fighters and rogues with stances and tricks. It might be something I go with, where "warriors" use attack modifiers and "experts" use tricks. The trouble would be if multiclassing came in, which the standard 4E structure is better able to handle.</p><p></p><p>As for 12 classes and 2-4 subclasses per, I don't intend the subclasses to be any more complicated than 5E's subclasses. They'd determine some of your class abilities, like your role ability (mark, striker damage, minor heal, whatever controllers are supposed to get ...). Yes, this is me trying to fit 5E's classes into 4E's math, but I think that's going to make a game that I enjoy more than both. I loved DMing 4E. I love statting out characters in 5E.</p><p></p><p>As for powers themselves, I have an idea to bring back the 1-9 spell level progression. Basically, when you first get a spell level, it's a daily power. Later, some of those dailies become encounters as you learn higher level ones. As 20th level 4E characters know 4 Encounters and 4 Dailies, that could fit into 2-5 as E, 6-9 as D, with 1s becoming At-Will at a certain point along with scaling of your cantrips.</p><p></p><p>If E's are roughly 2x A's, and D's are 3x A's, halfcasters could get some spells as their D's (like how the Bladesinger Wizard got wizard encounters as dailies), but be able to make a basic attack along with them. This is like the valor bard and eldritch knight abilities of 5E.</p><p></p><p>I'm not really worrying about multiclassing yet, though if I keep to the normal AED structure on everyone, simply allowing power swaps would work.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6928425, member: 57494"] I wouldn't want to quite go as far as to treat power source as literal power lists. To take 3E as my "classic" example, as that's where I start, a single spell could be on multiple spell lists. Heck, some were even on everyone's spell list. A "Holy Strike" at-will for 1[W]+Str damage, +Cha radiant damage, would only be on the paladin's list, but a "Heavy Blade Master" at-will could be a very similar 1[W]+Str+Dex damage. I don't prefer the stances of the essentials fighter, though I do like the attempt to differentiate Fighters and rogues with stances and tricks. It might be something I go with, where "warriors" use attack modifiers and "experts" use tricks. The trouble would be if multiclassing came in, which the standard 4E structure is better able to handle. As for 12 classes and 2-4 subclasses per, I don't intend the subclasses to be any more complicated than 5E's subclasses. They'd determine some of your class abilities, like your role ability (mark, striker damage, minor heal, whatever controllers are supposed to get ...). Yes, this is me trying to fit 5E's classes into 4E's math, but I think that's going to make a game that I enjoy more than both. I loved DMing 4E. I love statting out characters in 5E. As for powers themselves, I have an idea to bring back the 1-9 spell level progression. Basically, when you first get a spell level, it's a daily power. Later, some of those dailies become encounters as you learn higher level ones. As 20th level 4E characters know 4 Encounters and 4 Dailies, that could fit into 2-5 as E, 6-9 as D, with 1s becoming At-Will at a certain point along with scaling of your cantrips. If E's are roughly 2x A's, and D's are 3x A's, halfcasters could get some spells as their D's (like how the Bladesinger Wizard got wizard encounters as dailies), but be able to make a basic attack along with them. This is like the valor bard and eldritch knight abilities of 5E. I'm not really worrying about multiclassing yet, though if I keep to the normal AED structure on everyone, simply allowing power swaps would work. [/QUOTE]
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