Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Simplifying 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xeviat" data-source="post: 6928550" data-attributes="member: 57494"><p>Oh, I don't mean "expert" stuff as non-combat and "warrior" stuff as combat. I mean like the difference between the essential's fighter's stances and the essential's rogue's tricks. Likely semantics.</p><p></p><p></p><p></p><p>I'm not sure what you mean.</p><p></p><p></p><p></p><p>It's not just about bigger numbers vs. smaller numbers. It's about the inherent balance points of the system. 4E fights take more rounds, giving you more opportunities for varied actions. Player and monster numbers were largely comparable (monsters had more HP, but they also didn't generally have healing). Warriors had interesting actions from the get go, even if you just looked at at-wills (someone could trip and deal damage with an at-will, in 5th you can only trip). It's mostly that number of rounds things that does it for me. A 5E Fighter can drop it's self in one hit (2d6*+3, 5-15 damage, averaging 11.33, typical fighter starting HP is 12). Even a slayer's damage of something like 2d6+3+2+2, or whatever it would be, compared to a fighter's starting HP of like 27 means you're going to take at least two good hits instead of possibly one.</p><p></p><p>Plus, encounter recovery and healing surges makes designing an adventuring day more interesting.</p><p></p><p></p><p></p><p>I only think it's simpler in that instead of each class having a power list of 100+, with differently named duplicates across them, those duplicates are pared down.</p><p></p><p></p><p></p><p>I'm wondering if my not liking martial dailies could be reconciled in this, and just have daily martial powers that are activated upon waking and give an all day bonus; that way this could be traded for a different daily for a multiclasser.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6928550, member: 57494"] Oh, I don't mean "expert" stuff as non-combat and "warrior" stuff as combat. I mean like the difference between the essential's fighter's stances and the essential's rogue's tricks. Likely semantics. I'm not sure what you mean. It's not just about bigger numbers vs. smaller numbers. It's about the inherent balance points of the system. 4E fights take more rounds, giving you more opportunities for varied actions. Player and monster numbers were largely comparable (monsters had more HP, but they also didn't generally have healing). Warriors had interesting actions from the get go, even if you just looked at at-wills (someone could trip and deal damage with an at-will, in 5th you can only trip). It's mostly that number of rounds things that does it for me. A 5E Fighter can drop it's self in one hit (2d6*+3, 5-15 damage, averaging 11.33, typical fighter starting HP is 12). Even a slayer's damage of something like 2d6+3+2+2, or whatever it would be, compared to a fighter's starting HP of like 27 means you're going to take at least two good hits instead of possibly one. Plus, encounter recovery and healing surges makes designing an adventuring day more interesting. I only think it's simpler in that instead of each class having a power list of 100+, with differently named duplicates across them, those duplicates are pared down. I'm wondering if my not liking martial dailies could be reconciled in this, and just have daily martial powers that are activated upon waking and give an all day bonus; that way this could be traded for a different daily for a multiclasser. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Simplifying 4E
Top