Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Simplifying 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xeviat" data-source="post: 6929919" data-attributes="member: 57494"><p>See, I want everyone to be reasonable everywhere. One character may have less options in combat, but as long as those options are as good as the others, it should be fine.</p><p></p><p>I don't like 1 role per class because I want class to mean something in the world. I want to be able to see a character and say "that's a wizard".</p><p></p><p>I think each class should handle combat differently, and have some unique mechanic to how they do things.</p><p></p><p>Barbarians rage: this offers some kind of trade off. Do I give in and rage now? Or do I hold onto my senses and wait?</p><p></p><p>Bards: inspiration, boosts allies capability while still doing their own actions. Could be protective or offensive.</p><p></p><p>Cleric: channel divinity offers limited dual role/classing. War cleric is kind of like a fighter, sun cleric is kind of a wizard.</p><p></p><p>Druid: wildshape allows Druids to change their role on the fly.</p><p></p><p>Fighter: master of martial combat, they have more maneuvers than other warriors.</p><p></p><p>Monk: my thought is stances to dance in and out of, allowing them to play with a flow of abilities.</p><p></p><p>Paladin: divine challenge, the paladin excels a fighting a single opponent (whether it is to lock them down from hurting others, or to kill them faster).</p><p></p><p>Ranger: rangers fight in tandem with their pets, controlling two units as one (for those that don't want pets, I could see a small bird as a passive, non-unit, pet).</p><p></p><p>Rogue: rogues fight with trickery, going after vulnerable targets. I'd love to see rogues have to spend actions setting up devastating attacks or setting up their allies (for lazylords).</p><p></p><p>Sorcerer: becoming more and more like your bloodline, sorcerers will have lots of unique magical abilities at will, more so than a wizard's cantrips.</p><p></p><p>Warlocks: curse, maybe allowing one curse per round, slowly debilitating everyone. Ultimate in multi targeting?</p><p></p><p>Wizard: master of arcane, simply more spells than everyone else.</p><p></p><p>Something like this changes up playstyles for each class. A leader fighter (warlord) is going to be different from a leader rogue (noble?) or a leader cleric (healer) or a leader wizard (abjurer?).</p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6929919, member: 57494"] See, I want everyone to be reasonable everywhere. One character may have less options in combat, but as long as those options are as good as the others, it should be fine. I don't like 1 role per class because I want class to mean something in the world. I want to be able to see a character and say "that's a wizard". I think each class should handle combat differently, and have some unique mechanic to how they do things. Barbarians rage: this offers some kind of trade off. Do I give in and rage now? Or do I hold onto my senses and wait? Bards: inspiration, boosts allies capability while still doing their own actions. Could be protective or offensive. Cleric: channel divinity offers limited dual role/classing. War cleric is kind of like a fighter, sun cleric is kind of a wizard. Druid: wildshape allows Druids to change their role on the fly. Fighter: master of martial combat, they have more maneuvers than other warriors. Monk: my thought is stances to dance in and out of, allowing them to play with a flow of abilities. Paladin: divine challenge, the paladin excels a fighting a single opponent (whether it is to lock them down from hurting others, or to kill them faster). Ranger: rangers fight in tandem with their pets, controlling two units as one (for those that don't want pets, I could see a small bird as a passive, non-unit, pet). Rogue: rogues fight with trickery, going after vulnerable targets. I'd love to see rogues have to spend actions setting up devastating attacks or setting up their allies (for lazylords). Sorcerer: becoming more and more like your bloodline, sorcerers will have lots of unique magical abilities at will, more so than a wizard's cantrips. Warlocks: curse, maybe allowing one curse per round, slowly debilitating everyone. Ultimate in multi targeting? Wizard: master of arcane, simply more spells than everyone else. Something like this changes up playstyles for each class. A leader fighter (warlord) is going to be different from a leader rogue (noble?) or a leader cleric (healer) or a leader wizard (abjurer?). Sent from my iPhone using Tapatalk [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Simplifying 4E
Top