Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Simplifying 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6929946" data-attributes="member: 82106"><p>It just never really WORKED. This was a BIG problem in AD&D, where the thief was basically pathetic in combat. Maybe now and then he'd manage some critically useful backstab, but in 99% of the fights he was just dead weight that would have been better as a fighter. The fighter OTOH was pretty good at dealing out some good steady damage, but he couldn't do bugg-all outside of a fight. The magic user was meanwhile rolling in options all over the place. </p><p></p><p>No matter what situation you were in, half the party was basically dead weight, or at best a poor imitation of a fighter just hoping not to get skewered. IT DID NOT WORK.</p><p></p><p>Rather in 4e you have a party of equals in combat, and then outside of combat you've got the Rogue with his deftness, stealth, and etc. The fighter had his physical prowess, and various other things, intimidation, survival, whatever. The wizard has knowledge skills and (at the least) some free/cheap rituals. So they can each play a different role in combat, and a different role elsewhere, though OO combat niches are generally far less set in 4e.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6929946, member: 82106"] It just never really WORKED. This was a BIG problem in AD&D, where the thief was basically pathetic in combat. Maybe now and then he'd manage some critically useful backstab, but in 99% of the fights he was just dead weight that would have been better as a fighter. The fighter OTOH was pretty good at dealing out some good steady damage, but he couldn't do bugg-all outside of a fight. The magic user was meanwhile rolling in options all over the place. No matter what situation you were in, half the party was basically dead weight, or at best a poor imitation of a fighter just hoping not to get skewered. IT DID NOT WORK. Rather in 4e you have a party of equals in combat, and then outside of combat you've got the Rogue with his deftness, stealth, and etc. The fighter had his physical prowess, and various other things, intimidation, survival, whatever. The wizard has knowledge skills and (at the least) some free/cheap rituals. So they can each play a different role in combat, and a different role elsewhere, though OO combat niches are generally far less set in 4e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Simplifying 4E
Top