Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Simplifying 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 6931137" data-attributes="member: 57383"><p>Oh this old chestnut. Let's assume we have the usual argument about "my fun is enhanced by a rule system that plays more lip service to suspension of disbelief" and proceed.</p><p></p><p>Anyhow, I'm kind of looking at it in the other direction. A high level fighter ought to be <em><strong>way</strong></em> better than any possible real-world fighter. Even an expert SEAL team member or multi-black belt martial artist is probably equivalent to, say, 4th or 5th level in D&D terms. They can perform their equivalent of "encounter level" abilities multiple times in a melee if it seems appropriate, so I'd prefer them to be able to do so in game as well.</p><p></p><p></p><p></p><p>If a fighter-type gains agency by being able to perform, say, three tricks once each in a fight (trick A, trick B, trick C). Surely they gain <strong><em>more</em></strong> agency by being able to perform three tricks from a choice of three (two As and a C, one of each, or whatever other combination they can manage).</p><p></p><p>It seems a perfectly reasonable complication. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>The main problem is it's a major change to the base rules assumptions so would require some heavy rewriting and rebalancing. The idea doesn't play well with the "simplifying 4E" goals of the original premise.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6931137, member: 57383"] Oh this old chestnut. Let's assume we have the usual argument about "my fun is enhanced by a rule system that plays more lip service to suspension of disbelief" and proceed. Anyhow, I'm kind of looking at it in the other direction. A high level fighter ought to be [I][B]way[/B][/I] better than any possible real-world fighter. Even an expert SEAL team member or multi-black belt martial artist is probably equivalent to, say, 4th or 5th level in D&D terms. They can perform their equivalent of "encounter level" abilities multiple times in a melee if it seems appropriate, so I'd prefer them to be able to do so in game as well. If a fighter-type gains agency by being able to perform, say, three tricks once each in a fight (trick A, trick B, trick C). Surely they gain [B][I]more[/I][/B] agency by being able to perform three tricks from a choice of three (two As and a C, one of each, or whatever other combination they can manage). It seems a perfectly reasonable complication. :cool: The main problem is it's a major change to the base rules assumptions so would require some heavy rewriting and rebalancing. The idea doesn't play well with the "simplifying 4E" goals of the original premise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Simplifying 4E
Top