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<blockquote data-quote="AbdulAlhazred" data-source="post: 6932351" data-attributes="member: 82106"><p>Well, currently in my hack we have intermittent powers, basically encounter powers. You can use them once per encounter for free, possibly again if you spend a vitality point. There are also vitality powers, which are basically the equivalent of daily powers, they always cost a vitality point to use. Jury is out on limits of using vitality points this way, but my starting concept was that you could only use one per encounter this way. I may amend that, we'll see. In any case vitality points are 4e's HS, but they also serve as your action points. Given the centrality of their use I simply gave all PCs 8 of them, it wouldn't really make sense to have more or less depending on class as 4e itself does, it would just be odd that a fighter would be able to action point or recharge more often than say a wizard. In fact I don't honestly see a really strong argument for one class having more hit points than another, though some variation from character to character is OK. Currently I think the numbers have fallen out in a range from about 15-20 hit points at level 1, though an exceptionally tough character might net out to 23 or something like that (I'd have to check to see exactly, but you could be say a half-orc with a +5 CON bonus, extreme but doable).</p><p></p><p>Anyway. I think allowing for up to 2 uses in a single encounter of the same power isn't going to be TOO spammy. In general the design results in a lot less powers floating around anyway. Most starting characters have 4, and that number doesn't grow a huge amount. Powers do have variable results, and of course they can potentially interact with class features and other boons, so often there's some significant variation even when you invoke the same thing twice in a fight. I'd say in general most PCs will avoid doing that more than not since actually healing is pretty much the best use of your points. OTOH if you happen to have a one fight day then it just gets to be a more interesting fight. Seems to work out pretty similarly to 4e resource management.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6932351, member: 82106"] Well, currently in my hack we have intermittent powers, basically encounter powers. You can use them once per encounter for free, possibly again if you spend a vitality point. There are also vitality powers, which are basically the equivalent of daily powers, they always cost a vitality point to use. Jury is out on limits of using vitality points this way, but my starting concept was that you could only use one per encounter this way. I may amend that, we'll see. In any case vitality points are 4e's HS, but they also serve as your action points. Given the centrality of their use I simply gave all PCs 8 of them, it wouldn't really make sense to have more or less depending on class as 4e itself does, it would just be odd that a fighter would be able to action point or recharge more often than say a wizard. In fact I don't honestly see a really strong argument for one class having more hit points than another, though some variation from character to character is OK. Currently I think the numbers have fallen out in a range from about 15-20 hit points at level 1, though an exceptionally tough character might net out to 23 or something like that (I'd have to check to see exactly, but you could be say a half-orc with a +5 CON bonus, extreme but doable). Anyway. I think allowing for up to 2 uses in a single encounter of the same power isn't going to be TOO spammy. In general the design results in a lot less powers floating around anyway. Most starting characters have 4, and that number doesn't grow a huge amount. Powers do have variable results, and of course they can potentially interact with class features and other boons, so often there's some significant variation even when you invoke the same thing twice in a fight. I'd say in general most PCs will avoid doing that more than not since actually healing is pretty much the best use of your points. OTOH if you happen to have a one fight day then it just gets to be a more interesting fight. Seems to work out pretty similarly to 4e resource management. [/QUOTE]
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