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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Simplifying a "no magic item" game.
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<blockquote data-quote="RangerWickett" data-source="post: 5053662" data-attributes="member: 63"><p>Yeah, I was considering just getting rid of level-based bonuses to d20 rolls and defenses (though I'd keep them for damage). I mean, my simulationist bones cry when I see a giant dragon with a Reflex of 35, and a nimble low level critter with a Reflex of 15.</p><p></p><p>But I was worried that making the game completely flat like that would muck something up. It would probably alter the relative challenge of higher and lower level monsters. Right now, a 5th level monster is considered twice as tough as a 1st level monster. But flatten attacks and defenses, and the 5th level guy really just has maybe 25% more HP, and does a tad more damage.</p><p></p><p>It would, though, let PCs ride horses without them dying to every area attack, and make even epic heroes <em>consider</em> going along with city guards who have crossbows.</p><p></p><p>It's one thing to be bad-ass enough to narrowly dodge some arrows (the attacks 'hit,' but don't bloody you) but still be worried about being shot at. It's another to be superheroic enough that no matter how many people are shooting, they'll never wear you down.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5053662, member: 63"] Yeah, I was considering just getting rid of level-based bonuses to d20 rolls and defenses (though I'd keep them for damage). I mean, my simulationist bones cry when I see a giant dragon with a Reflex of 35, and a nimble low level critter with a Reflex of 15. But I was worried that making the game completely flat like that would muck something up. It would probably alter the relative challenge of higher and lower level monsters. Right now, a 5th level monster is considered twice as tough as a 1st level monster. But flatten attacks and defenses, and the 5th level guy really just has maybe 25% more HP, and does a tad more damage. It would, though, let PCs ride horses without them dying to every area attack, and make even epic heroes [i]consider[/i] going along with city guards who have crossbows. It's one thing to be bad-ass enough to narrowly dodge some arrows (the attacks 'hit,' but don't bloody you) but still be worried about being shot at. It's another to be superheroic enough that no matter how many people are shooting, they'll never wear you down. [/QUOTE]
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Simplifying a "no magic item" game.
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