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<blockquote data-quote="Majoru Oakheart" data-source="post: 4014606" data-attributes="member: 5143"><p>That's not true. My favorite part of the game has been the tactical combat since I started playing. That is also true about nearly every other person I've played with. I do come across about 10% or so of players who insist that the game is ALL about the roleplaying and that combat is a necessary evil. They spend most of their time complaining that there wasn't enough role playing or that their DM wasn't good enough.</p><p></p><p>All great stories are about conflict. Conflict is what makes them interesting. No one wants to roleplay going to a job, dealing with coworkers then going out for a drink after work. It's too mundane and not the reason anyone plays RPGs. Most conflict requires combat.</p><p></p><p>And combats are not very interesting if they are a forgone conclusion. There has to be tension and uncertainty. They need to have interesting actions to perform each round rather than mindlessly rolling attack rolls or using the one best possible tactic. So because of that people want tactics to be more complicated. They want to factor in the bonus they get from their position, the fact that their target is stunned, that their opponents are close enough together to hit with an area of effect spell, etc.</p><p></p><p>And WOTC is giving people what they want.</p><p></p><p>As for the rest of those games...D&D minis is fun to be able to periodically not think of the role playing reasons for things and just concentrate on the game part. Battletech is fun to play from time to time, but it too can be just as much role playing game by having stats for your character and a campaign storyline to tie the battles together along with role playing some time out of the mech.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4014606, member: 5143"] That's not true. My favorite part of the game has been the tactical combat since I started playing. That is also true about nearly every other person I've played with. I do come across about 10% or so of players who insist that the game is ALL about the roleplaying and that combat is a necessary evil. They spend most of their time complaining that there wasn't enough role playing or that their DM wasn't good enough. All great stories are about conflict. Conflict is what makes them interesting. No one wants to roleplay going to a job, dealing with coworkers then going out for a drink after work. It's too mundane and not the reason anyone plays RPGs. Most conflict requires combat. And combats are not very interesting if they are a forgone conclusion. There has to be tension and uncertainty. They need to have interesting actions to perform each round rather than mindlessly rolling attack rolls or using the one best possible tactic. So because of that people want tactics to be more complicated. They want to factor in the bonus they get from their position, the fact that their target is stunned, that their opponents are close enough together to hit with an area of effect spell, etc. And WOTC is giving people what they want. As for the rest of those games...D&D minis is fun to be able to periodically not think of the role playing reasons for things and just concentrate on the game part. Battletech is fun to play from time to time, but it too can be just as much role playing game by having stats for your character and a campaign storyline to tie the battles together along with role playing some time out of the mech. [/QUOTE]
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